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1 year ago
Lai
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Make Daily Activities reward full Moonstones

I think it might be nice if rather than shards, daily activities reward a full moonstone. There can (and should) be a cap, even if only one FULL moonstone is guaranteed and the rest is pebbles or sometimes shards.

With the actual daily activities- to encourage and reward people for playing each day even if they don't have a lot of time, one MS might feel a lot more tempting than trying to get 10 shards. Even if it's just completing that one single task that grants you a full MS that you don't have to craft.

To clarify, I do not mean each individual activity. It could be a reward for completing all of the daily activities (and these could be made finite, but more rewarding- rather than seemingly endless) Or could be completed in sets, and the first full set gives the bonus MS, and the rest give just pebbles or possibly some shards, just throwing ideas here.

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1 year ago
Gaia
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I am not sure exactly what the point is.. Might just be my comprehension, but how would 1 ms be more worthwhile than 10 shards? (I personally find it quite useful to have something to craft, considering I am always running out of bones, and the MS craft takes a bit longer, and awards more exp) Or are you meaning to say that the reward should be increased to equal 1 ms? Because I believe currently it awards only 7 shards.

I do like the idea that the evercycling activities can still sometimes randomly award moonstone shards. The fact you can only do 1 activity in exchange for shards is rather stifling. So support on that second part!

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1 year ago
Lai
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@Gaia

The dailies should give one guaranteed full MS, it could give 10 shards if it must? But the whole shard thing is just an annoyance to me personally. And as I said, additional shards could still be obtained in other activities etc still-

but this system should reward players for logging in and engaging in the site each day, and giving 1 full MS a day would be a good incentive, because I got an activity that only gives me 3 shards today and it feels pretty bad to be given only a fraction of a reward, especially when all key features are locked behind MS.

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1 year ago
Gaia
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Ah ok gotcha! Increased rewards..! I do agree; MS are too hard to come by, and too many important features are locked behind them! If a full MS is rewarded from the first set of activities, I do agree 1 per day is enough. Although in addition to that I would still love to see more activities rewarding shards. Perhaps the 'Do 10 activities' can give a couple, and the bigger onces like 10 cooking, 15 mining, etc. could give 1 every once in a while as well.

In regards of details, I am indifferent to it rewarding 10 shards or 1 full moonstone though. As I said, I don't mind the crafting.

(On a side note though; I believe the shards were introduced because 1 full moonstone equals 1 dollar, and that is quite a steep value to drop as a while. In a sense, not sure if you are familiar with Flight Rising, but 1 shard equals 1 gem in terms of RLC dollar value. That's the main reason for the existence of the shards.

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1 year ago
Reanimagpie
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You can Literally sell the shards for higher profit than the exchange rate btw.

Because they're more incremental [and because people keep needing to fill in holes to craft a full one] one shard on fm actually… is worth as much as 1/4th of the current exchange rate which may be a little silly sure but that benefits newbies greatly and i'm in favor of it staying that way tbh

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