I find that fishing is unlike the other games on Lorwolf, I don't like it. Maybe I am in the minority and can be ignored-- that is fine! Not everything has to appeal to everyone, but hear me out.
All other activity games on Lorwolf are very passive, automatic, set and forget. Its almost like an idle game. I can set things up, and then go explore other ventures while things complete. Start mining, then go handle my crops, check in on cooking, etc.
Fishing requires me to stare at the screen and click and do nothing else. I cannot check any other activities, I cannot turn my head away or I will miss fish, I cannot engage in anything else. Just stare at a static aquatic image waiting for a ripple. It doesn't suit the rest of the games play-style and I really dislike it.
I suggest changing it from a time limit to a fish caught limit.
This would allow players to fish more casually at their own pace. They could continue to engage the rest of the sites activities in the same way the rest already allow for. It also just makes more sense to be told “alright you have been given permission to catch 12 fish” instead of “you have 60 seconds, go” to me as well.
Each trip/area can allot different amounts if needed for balance or whatever, or as you level up fishing you could be allowed to catch more fish? But please, please, please! – Let me take as long as I want, as distractedly as I want, to catch my 8~10 fish or whatever you can get in a minute right now. The game can stay the same otherwise.
Sorry if this is a rambling mess, thanks for reading and considering my suggestion.