I love these threads, it's very nice to see what people point out that I myself may not have noticed about the economy.
I think removing the daily cap on moonstone shards would already be a significant help. When FTP players can make a maximum of 2.5ms per day, it takes insanely long to save for anything, especially when everything worth buying is being sold for moonstones. Those who put in the effort to grind for shards should get rewarded, and those who don't, well, don't.
I feel like a lot of the ms currently in circulation do just hop back and forth between CA creators, as I read someone mention a while back. Moonstones are constantly being permanently removed from the economy faster than they can replenish, too. Merle anything? That's 50ms gone into the abyss, unusable by anybody else for anything (as opposed to a CA creator getting the ms to spend elsewhere). That'll take you a solid 20 days of maxxing your shards to get a single merle gene. Nobody can use those moonstones afterwards, twenty days worth, gone. 30 days for 1 stripes gene. 60 days- two entire months- to save for a Zerda BC. 80 days for a Volmyr BC. Then the time needed to expand your den goes up exponentially, too. 10ms? Easy, just like four days right? 20ms? Okay, we're up to about 8 more days to save for the next expansion. And then 12 more days. And then 16 more days. To fully max your dens as a FTP player, assuming you get every possible ms shard (not including pageant shards) it would take you ONE HUNDRED FOURTY FOUR DAYS to max your dens. Assuming you're buying no sprinklers, no sex changes, no breed changes, no MS companions, and no wolves (which are more and more going for only ms).
I'm trying to help by selling pretty WWs for pebbles. I use a lot of pebble genes and eye besprinklers, which sinks a TON of pebbles. I was even a whale buying moonstones, because I wanted this site to succeed! I thought if I helped get them over this initial hump, then the money I've spent will be worth it, since the staff needs money to keep doing their jobs. But we've had very few updates and my willingness to spend on moonstones has plummetted. Any wolf I have any interest in is either several hundred to several thousand moonstones, or the seller is only interested in Flight Rising currency.
I think layer-specific besprinkles would kill the WW economy, and that's where I get basically any moonstones from that aren't USD converts. Any wolf selling for a large amount of moonstones that isn't a WW is either a 4 digit, palindrome, G2 brac, or other unique IDs like 100011. Even G2 vols and zerda go for single digit moonstones. Doesn't mean anybody buys those, just that those are the only alternatives to make large amounts of MS through wolf selling if the value of WWs plummets. If we get layer-specialty besprinkles, then only wolf IDs will really matter. A special WW (doubles, triples, greyscale, etc.) won't fetch much moonstones if you can just keep dumping pebbles into sprinklers on other wolves to make it what you want. That'll kill the game for me, personally. I'm not here to argue about that particular position, just stating that I don't think layer-specific besprinkles are a good idea. Now, color swapping besprinkles, where you take the already given RNG colors and just swap where they're at on the wolf, I feel is a better way to give people more control over some slightly unsightly WWs while not butchering that particular market.
Lowering the threshold for CA would be another good idea. 100ms is 40 days of maxxing your shards, just so you can submit a piece, and hope it gets approved in less than 2-3 weeks. That's a lot of time and moonstones to put into something that might not even sell a single copy. I saw a prior suggestion of having a cheaper CA token for small pieces, and a more expensive one for the larger pieces. Maybe even making the small CA token be for a million or so pebbles, so people have an incentive to price CA for pebbles. 100ms is a big down payment for something that probably won't pay off, since so many people are clinging to their moonstones right now (myself included) CA isn't being bought as much.
I think a pebble breed, or at least new pebble genes (even if they're expensive at 100k-200k per) would significantly help. Many people with basic WWs would love to have a bit more variety that doesn't cost two or more months to save up for a single breed change. They've already said CA will be the majority of apparel, so hoping for a bunch of pebble apparel feels kinda weird. I think if more artists were able to jump into the CA space, and if the CA space wasn't dominated by a few creators with dozens of designs, moonstones would be spread out a bit more. There's so many CAs I'd love to buy! But one particular outfit has all three pieces at like 75ms each. That's 90 days worth of maxxing ms shards to get that CA set. Better hope that set doesn't sell out in the three months it'll take you to save for it!