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1 year ago
Reave
The Tenacious
¯\_ (ツ)_/¯
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The main issue for player frustration and the reason threads like these seem to persist much to the chagrin of the same players-- is that Lorwolf wasn't created in a bubble-- it exists in a world where there are several other very successful pet sites, who already solved many of the problems Lorwolf is facing from scratch, without their own examples to look at... LW had all the time in the world to learn from these existing pet sites and take account of things learned in their own beta. :P There is no need for them to reinvent the wheel.

Some changes people couldn't have given feedback for in the beta-- such as the upgrades going from pebbles to moonstones, so that is still fresh on people's minds months later for feedback in terms of credible reasons for why the development of the "economy" has been very sluggish, even with the site's age taken into account. Few core changes = the same pain points being felt = the same problems getting the same complaints ad nauseum.

I think the most frustrated people are the ones that do quite enjoy the concept of the site and want to see it succeed, very much! Otherwise they wouldn't still be here.

(Edited)
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1 year ago
AspenCrow
The Scout
Mirror Pronouns
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I do hope improvements are made to the economy sooner rather than later. Getting moonstones as a free to play player who doesn't do art or custom apparel is... frustrating, to say the least. Especially considering how many items and necessary expansions require moonstones

I like this game and I want to see it succeed but I fear that players might lose motivation to keep playing without a better economy and more to do

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"Hi my name is Crow with a B and I’ve been afraid of insects my whole lif-" "Stop stop stop- where?" "What?" "Where’s the B? "TherE'S A BEE???"

1 year ago
Towhee
The Wanderer
They/them
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Agreed; the gameplay loop on LW is incredibly engaging... but what's the point of continued grinding if pebbles are as valuable as their real-world equivalent (ie: not very, lol), and there's a cap on the amount of MS shards one can find in a day?? I'm only willing to grind for new wild wolves or leveling "fodder" wolves for so long before the pointlessness of it sets in.

I joined during the first week of launch post-beta, and learning that expansions used to use the pebble currency is incredibly frustrating, and honestly, absolutely dumbfounding. Why make the change, or at least add MS-based expansions on top of pebble ones??? The only reason I can think of behind this is to entice more players into purchasing premium currency, in which case the decision feels either very unwise or vaguely predatory - a petsite should NEVER be pay-to-win, IMO, and with the focus seemingly put on whales/premium players, it's beginning to feel that way.

(This isn't to throw flack at anything or anyone in particular, FYI, that's just my genuine feelings/assessment of things over the last couple months.)

I'm sure the devs are hard at work but it's difficult to keep faith when it feels like nobody is responding to these concerns directly (aside from moderators assuring us that they do, which is appreciated, but not quite the same to me.) I understand good things come in time, but if your base economy in a game is crashing, that's a quick way to drag everything else down with it and could drive potential users away from the site entirely. Early intervention is difficult bc obviously items and assets take time to create/code in, but... that feels like an issue that should've been given more focus in beta. I'm not sure how long LW's early dev time spanned, but it almost feels like this official release was a little... rushed? (again, based on personal perception; idk the nitty gritty details of alpha or beta versions of the site.)

Regardless, the way things are now, I don't see MS as worth spending on little things, just in case there's a bigger thing i might want to save for more - and since im free-2-play, that means potentially weeks to months of daily grinding, and/or selling a crapton of item stacks for 1MS a pop on the FM. Rather than being something I feel motivated to work towards, it begins to feel like a chore. And if people aren't compelled to sell or trade MS or shards in favor of stockpiling for future updates like many seem to be, then the inflation issue is only going to get worse.

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1 year ago
DaraHessesh
The Hoarder
She/her
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Wait, there is a CAP ON SHARDS??? How many can you get daily then???

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1 year ago
Mystic
The Golden
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@DaraHessesh


I've seen the estimate of 2.5ms a day in other posts, but I think that's a best guess.

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1 year ago
Gaia
The Legion
Alone together
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@DaraHesseh @Mystic yep 25 moonstone shards a day is the cap.

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