Hello, just have some silly combat move ideas that might be fun for future breeds/companions. These are very general ideas. I don't know that they would necessarily be top picks for player use but might be interesting to work around in arena/gauntlet. Some have the potential to be overpowered--balancing is of course best left to the professionals.
Passive:
Thick Skin: Full or partial immunity to poison/bleed effects.
Tenacious: Full or partial immunity to stun/coordinate effects. (If partial: Perhaps continues to attack but with reduced effectiveness.)
Desynergize: Reduce/prevent effects from synergy for either the enemy team or both teams. (This would potentially challenge tactician dominance while giving some of the nicer pets with awkward synergy a little more chance to shine.)
Herd Mentality: Increases health (or defense/dodge) of other allies with Herd Mentality by 10%. (Opposite of Pack Mentality.)
Vengeful: Upon dying, attacks the last attacker for X% damage. (Perhaps an automatic crit.)
Auto:
Stroke of Inspiration: Attack the target for X% damage and give a random ally energy for X% of the damage done. (This is just a remake of siphoning scratch/protection thwack but with energy. Maybe it could drain the enemy energy instead of health?)
Special:
Copycat: Copy a random enemy’s special move. (There could be an equivalent passive/auto copycat moves as well, perhaps all of them exclusive to a companion with a mimicking theme?)
Demotivate: Prevent enemy team from gaining energy for X turns. (Or reduce energy gain by X%.)
Sabotage: Prevent enemy team from healing (and/or shielding?) for X turns. (Or reduce healing/shielding by X%.)
Defector: Switch places with a random enemy for the remainder of the round. (Presumably this would be an overall weak pet that would allow you to steal a hopefully stronger pet—but it has to survive long enough to use the special in the first place, and may wind up back on your team if it doesn’t die before using its special a second time.)
Propagandize: Enemies have X% chance of attacking themselves or each other for X turns.