I've pretty frequently heard around the site that fishing is a least favorite profession for a lot of people, and many players describe it as a slog or a task they avoid. I think a lot of this is due to two major factors:
- The activity grind on Lorwolf rewards short bursts of attention. Once you get set up in your professions, it's easy to go between them, check in quickly, and leave them alone for a while. It's fast-paced and fishing therefore feels like a jarring break in the gameplay loop.
- Fishing demands attention for a full minute and simply isn't very exciting. It doesn't have any real skill element, is very slow-paced, and is mostly just staring at a still background waiting for ripples to show up.
I wanted to share a few ideas I've had, and a few I've seen other people mention, to improve fishing and make it less of a chore.
- Reduce the time limit. Most of the fishing minigame is just staring and waiting anyway. If the time was reduced to 30 seconds, it would be much more fast-paced.
- Have a click limit instead of a time limit. Maybe ripples could constantly appear, and your limit is a certain number of times you try to click them. It would keep the timing element, but make for a faster, more exciting game.
- Add an idle feature, like setting up a net or trap to catch fish over a period of time. I know we can already do this with Koda, but I'm imagining something more like farming where you can use an expendable item to set it up, then check back in every so often to maintain it, then collect fish when the time has elapsed. Koda could even be changed to maintain your trap for you (like how the gardeners do in farming).
I'd like to hear what everyone else thinks, and any other ideas you have! I realized that I groan to myself whenever fishing pops up in my activities list, and I think it has so much potential to be really fun with a few tweaks.