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1 year ago
Tserin
he/him, ae/aer
22
22 Achievements
Forum Rank 3
Forum Threads: 51
Forum Comments: 547
Un-Soulbound Referral Companions
It feels really bad to be someone who is both a companion collector and not very social right now. I literally do not have enough friends to get 5 of these companions, especially after release when the friends I do have have already either joined or decided they have no interest. I shouldn't have to go beg a ton of random strangers to join Lorwolf so I can get them. I know I don't need to get the companions, but soulbinding them just feels really punishing if you're not the social or spammy type. I understand Lorwolf wants new registrations, but I don't think they need to come at the cost of making those of us who are more reclusive feel punished for being quieter, preferring fewer friends, and/or have anxiety. It just feels really unfair.
(Edited)
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Cooking/Free Crafting ~ Wolf Leveling

Tip: You can search a username in the Name field of the FM too!

Do not send me friend requests or random PMs.

1 year ago
Web
The Cultivator
He/him
230
230 Achievements
General Rank 2
Starter Rank 1
Arena Rank 2
Campaign Rank 2
Cooking Rank 2
Crafting Rank 3
Farming Rank 4
Fishing Rank 1
Hunting Rank 1
Mining Rank 2

Exact same situation with me. It sucks ahaha

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We do be vibing though.

1 year ago
Vissyn
The Nimble
319
319 Achievements
Forum Rank 3
Forum Threads: 79
Forum Comments: 705
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Arena Rank 5
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Farming Rank 3
Fishing Rank 1
Hunting Rank 2
Mining Rank 3

Absolutely support. I might post a fair amount on the forums, but also, I'm like the only person I know who would be willing to join who hasn't already, let alone get 5 companions to level 10, with how slow it is in the beginning.

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-Very ADHD with scattered thoughts
1 year ago
Bloomed
The Pugilist
She/her
136
136 Achievements
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Forum Threads: 28
Forum Comments: 150
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I was able to get a unicorn, I can't believe that having companions locked behind referrals are what will stop me from collecting them all. Unbelievable.


Any of my friends that would ever play a pet sim already have accounts. I'm at a loss. I think more than just making them not soulbound, there shouldn't be that many tied to this referral program. 1 or 2 at the most? At least make other ways you can get them. Have them be available on the mole market or something, they can be expensive I do not care.

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1 year ago
Ninetales
The Loving
25
25 Achievements
Forum Rank 1
Forum Threads: 11
Forum Comments: 204

Making them soulbound doesn't make sense unless the devs want to stop multi-account funneling, but that doesn't even matter since you'd just get banned anyway. Referral systems never made me feel good and I think if games wanted to have them, giving people stuff like currency rewards, energy, or cosmetics are the way to go.

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1 year ago
JinxyJolteon
The Friendly
Fae/Faer
118
118 Achievements
General Rank 2
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Fishing Rank 1

Support. I honestly don't have many friends who play these types of games, so I literally have 0 people to refer. Having these companions be soulbound and locked behind a referral system feels very punishing to those of us who are less social.

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1 year ago
Archenitesky
The Elegant
She/her
124
124 Achievements
General Rank 2
Cooking Rank 1
Farming Rank 1
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As someone who played Dappervolk from launch I was dismayed to see another game where having a complete pet collection would require trying to not only convince several people to join but also to stay long enough to hit the prerequisite. Most people I know have either already got an account or long since brushed off this game as not being worth their time, especially since in the beginning it can be quite grindy.

I feel like a better tactic would have been something similar to FR where it's a percentage of rare currency based on the person who used you as a referral's purchases.

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1 year ago
Coelacanis
The Fishy
134
134 Achievements
Forum Rank 1
Forum Threads: 10
Forum Comments: 103
General Rank 2
Arena Rank 2
Campaign Rank 1
Cooking Rank 1
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Support. I am not comfortable being a recruiter. My time on pet games is time that has belonged to me and I rarely talk about it with people outside of my pet game communities. I should not have to recruit multiple people to get companions that I want. I understand that no one Needs all the companions, but that's just how most people play these sorts of games. We are collectors. I'm not sure why they thought Soulbinding any of them would go over well.

Let the people who are comfortable recruiting people make lots of MS off people like me who will not engage with recruiting. They deserve it for their efforts.

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1 year ago
lissajo
The Helpful
🦴 gremlin (she/her)
399
399 Achievements
Forum Rank 3
Forum Threads: 62
Forum Comments: 541
General Rank 4
Starter Rank 1
Arena Rank 5
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Gauntlet Rank 3
Cooking Rank 5
Crafting Rank 4
Farming Rank 4
Fishing Rank 4
Hunting Rank 3
Mining Rank 3

support!

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1 year ago
Lunar
She/her
125
125 Achievements
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Forum Threads: 8
Forum Comments: 221
General Rank 2
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Mining Rank 1

Support! I think it should be some moonstones instead of companions.

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1 year ago

So much support!

Like others here, everyone I could refer is either already here or decided it wasn't for them. As it stands, getting those companions is literally impossible for me.

Additionally, what the current system is going to promote because of situations like this is players paying others in currency of other games or even real world currency to make accounts here and interact with them, which feels really scummy to me.

I realize the point of this is to drive up player numbers, but it's encouraging shell accounts that are going to do the interactions required to get these companions and then go dead. The actual number of accounts created who will stay is goong to be a tiny percentage of the shell accounts that will be made just to get these.

Don't have them be soulbound, or at least have them be obtainable some other way. If they're not soulbound, it will encorage the economy, which desperately needs it. If they're obtainable in some other way - even if it's diffucult or expensive - it will still encourage site interaction.

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