Ooookay there's a lot to unpack here, but I gotta say I dont think forcing everyone to play the game only one way is a good thing. Everyone is different, everyone has different preferences and different circumstances. Not everyone is going to play the game the same way as someone else, and they shouldn't be forced to.
If this game was supposed to be entirely about breeding and players were not supposed to hang onto any pixel pets, we wouldn't have immortal wolves or infinite breeding. Why even have a campaign/storyline with persistent characters/any lore if breeding was the entire focus? If this wasn't supposed to be a dress-up game, we wouldn't have CAs or apparel at all. The beauty of Lorwolf is that there are multiple avenues that allow a variety of playstyles to coexist- we can focus on special wolves we love for whatever reason or artificial value we place on them, or we can treat them as expendable pixels to achieve the end result we want. Lorwolf is flexible, and that's fantastic! One player can focus on breeding pairs for themed wolves, one can build a lore lair, and one can collect nothing but wolves with IDs that have repeating numbers, and all have equal access to customize OR breed for those wolves if they so choose.
The breeding discouragement is a multifacted problem, and I dont think that giving anything 'special' to gen2+ wolves is the best fix for this. Anything given to one wolf but not another, especially on grounds of artificial value that will change with time and playerbase, seems to me to be a rash move and a bandaid that will only make the perceived division not only worse, but real. You'll have punished and discouraged an entire playstyle solely for the benefit/promotion of another. As it is, a lot of the issues perceived here will probably get much better with time, once more players join and content is added.
Generation has no effect on gameplay, and it shouldn't. With the way this game is currently, breeding is an option for those who like to engage in it. WWs/progens are not any 'better' than gen2+ wolves, and gen 2+ are not 'better' than wws/progens; just as gen2s from progenitors are no more valuable than those from WWs, nor is any generation wolf more valuable than any other- they all get released for 10kp and a KBT at lvl10. All wolves are equal, and all wolves can be special for a different reason the player chooses. Giving gen2+ wolves something special is going to swing the pendulum the other direction; we'll be right back here having a suggestion to give WWs/Progens something special too, because there'll be no reason to keep/have them nor breed them, since they wont be high enough gen to get the 'special' stuff. Nevermind the outcry over existing/low gen wolves missing out on things bred/higher gen wolves would have. The inequality would definitely create a highly divisive issue moreso than what we see here, as these suggestions would force a once optional playstyle on everyone in order to progress.
Right now, I've found in my own experience that breeding is just.. well, limited due to a number of reasons (most of which are understandable, given the infancy of the site) but for me, definitely lead to frustration and discourage me from breeding:
- Very few genes. This will change with time, but right now the gene pool is very small, which makes it boring after a while. I can aim for color combos, and I do, but there's not a whole lot of variety that makes me want to breed my doggos, nor purchase any (nevermind that everything is priced for ms).
- No relation checker. I refuse to purchase wolves past gen2 at this time PURELY because I cant check without legwork and many tabs if two gen2+ wolves are related. If they're a ww or gen2, I can see that immediately. If we had a relation checker, I wouldn't even have to worry about that.
- No ability to preview a potential pair/their puppies. If I see a wolf for sale I think might pair well with one I already have and want a mate for, there's no tool to see how their range/puppies looks. I have to utilize a third party offsite resource, which only gives me a visual of their color range- not puppies- ahead of time. I have to manually and very slowly use the demo to randomly pick possibilities for a visual example. I wont chance buying a wolf I cant use.
- No ability to seek female studs. Seriously, in this day and age we're going to limit the 'stud' ability to only the males? I need females too! And I dont want to have the incredible stress and anxiety of borrowing someone else's female and having any accidents happen. Let my males 'expect' the puppies and hog a nesting den! PLEASE! **On this note, I also often find I lose track of what wolves have been bred, and I'm gonna be honest; I'd much rather the puppies were tied to the nests and both parents were somehow shown so I could keep better track. This might also make it more possible for our males to be the ones 'using' the nest so we could have female studs- I thought somewhere someone said that as it is right now, the females are what the pregnancies are tied to, which is why they couldn't stud them mechanically?? I cant remember for the life of me though, and I could be entirely wrong.**
- No ability to search for wolves. We cant look through all the wolves onsite in any way, meaning we cant find any we might need for breeding projects. There should definitely be a way for players to opt out of being searchable (an 'Invisible' mode perhaps, to not show up in searches?), but for those who are fine with it, it could allow us to find others willing to sell or breed wolves we need for projects. Which leads me to the next issue.
- No private studding. We have no way to actually safely stud arranged breedings. You chance some other player snagging the stud while using the clunky messaging system and trying to get around timezones or interruptions to your playtime thanks to real life being what it is.
- Limited uses for wolves. Right now, there's only so many ways you can even use wolves, regardless of generation. I dont need more. I dont want more. I cant afford more.
As for things I do agree with:
+ I will say as much as I've heard people harp on any kind of gen tracker, I actually really love it. I played Khimeros for a couple years and there was a whole market for 100+ generation creatures or special gen numbers that matched themes (lucky 7, unlucky 13, double number gens, highest gen full opacity color projects, infinity 8s, etc.). I personally wouldn't mind a gen tracker if it was optional to even see and did nothing to alter or give arbitrary advantage to the wolf. Just a number, no special badge or anything because again, that just leads to complaints of unfairness or difference of taste. If we just had a number, players could make badges of their own to suit them to display in the wolf's bio.
+ I also wouldn't mind if size/weight was inheritable, as that has no impact on gameplay and is purely for funsies/lore. Breeding tiny lupins or giant zerdas would be hilarious. xD Battle stats/synergies tho? ... Ehhhhhh I dont know. That opens a whole mechanical can of worms I dont even think the site can do with the way its set up? Not to mention how complicated it could get trying to find and buy a Kit for its breed synergies, only for it to have the wrong ones because it was specially bred.
+ Breeding preleveled wolves I could take or leave. It'd be nice to not have such a steep climb to level wolves by breeding maxed parents, and I suppose the pups could have some value in that? I haven't seen where levels actually made any difference in pricing though, but who knows how that might change? I'd imagine leveled wolves would be much cheaper, actually, if pups could be born leveled, so I dont know if that would really help here. Having more reasonable level grinding would probably be a better solution.
+ While I totally disagree with breeds/genes only obtainable as bred wolves, what I wouldn't be averse to would actually be genes/breed changes earned as bonus rewards for breeding. Opening a nest having a chance to reward a gene or breed change that can only be obtained from opening nests (thus, breeding) that could be sold on the FM (making it more accessible for those who dont engage in the breeding aspect/make breeders some cash) would be awesome! If that was included with the ability to breed 'mutants' of those genes, I dont think I'd mind- as long as we could opt out of our nests having mutant pups (while retaining the bonus chance for genes/breed changes). I dont want mutant genetics popping up in a pair I made specifically to produce a certain look.
As for claims of nobody purchasing/valuing gen2+ wolves, I feel like that is a bit of a misconception and a symptom of other issues that are compounding that have absolutely nothing to do with bred wolves/generation. We have limited space that's gatekept by rather steep premium currency; FTP players are not going to have the space those fortunate enough to have disposable income will, and even those players eventually reach their cap if they aren't super picky. Everyone is listing their wolves for premium currency, which is already difficult to get and doesn't go far. It's hard to breed with little to no supportive tools to plan for projects. Releasing wolves is inefficient; it takes too long, and isn't worth the energy/food used to do so, meaning wolves that breed fast forever are stacking up with nowhere to go. We cant have multiple wolves doing things like fishing or mining, but hunting takes an entire energy bar and has weird synergies preventing 100% success. We need more ways to utilize and interact with our wolves in general, especially in a passive way that gives them EXP, and we need less premium locks on basic gameplay mechanics. More ability to afford more space means more wolves bred and purchased, more balanced currency means more wolves bred and purchased, more ways to use wolves means more wolves bred and purchased- there's no simple fix, we need a lot of things changed/added to help with this, but it certainly doesn't need to involve cutting out other playstyles to elevate one.
Ultimately, players will decide what they value individually, according to their preferences, and the trends will change. The value of any wolf is totally up to the seller and the buyer, and the complaints I see most seem to be coming from a place of not being able to sell their wolves/make a profit from breeding. Is making a profit from other players the point of a breeding game, or is it the actual combination of mixing genetics to make pretty doggos that you like? If it's the former, then it's not a breeding sim, it's a market sim, and you're fighting an uphill battle against supply/demand. People are going to look for any and every reason to make their wolves uniquely 'valuable', and right now the large portion of loud/noticeable advertisement is for, of course, those WWs, IDs, and gen 2s. We haven't even hit three months being open yet- I think we need to give it some time, at least let the devs introduce more genes and breeds first.