I'm with Fawn and the others on this.
I've played Wolvden for some time before coming here and even if I've stopped playing (I was playing it while moving houses and it was just too stressful to keep up with and, since I like to collect virtual pets, the hunger and death mechanics weren't really for me), I still remember fondly the breeding mechanic over there.
It was one of my favorite aspects of the game, it was really good to see the base stats of bred wolves going up with each passing generation, and it was really rewarding to breed my first wolf with a recessive gene and after that my first melanistic wolf! I've felt kind of proud to achieve that after all the work and planning to get there.
I also still play FR, and as much as I still like the game, breeding there isn't exactly rewarding in the same way. As Fawn said, it is now mostly a "doll dress up game" with a breeding mechanic attached to it, since you can change any dragon from head to toe without keeping anything accessible exclusive (or almost so) via breeding.
I can see this game heading in the same direction of FR. The mindset of "we should be able to apply any new cool stuff to any old wolf" it's exactly what made FR a mostly "doll dress up game".
I've started to play Lorwolf because it seemed to me to take inspiration from both games: a slightly more complex breeding mechanics with more colors and a campaign like Wolvden, and a more "forgiving" and easy game with immortal pets, companions and side activities like Flight Rising, all while adding their own unique features.
I want this game to actually be "in between" those two, and taking more inspiration from Wolvden breeding might help, like increasing stats, hidden traits or something you can feel proud to achieve after working for it. Just adding a generation badge won't do, I still like the idea but if all the other things remain the same it would just be another reason for people to avoid that wolf like Fawn said.
If things remain the same, if we keep the same mindset we have on FR, Lorwolf will just become another FR, another "dress up game with the optional breeding" if you're bored and feel like devaluing your own wolves to the eyes of other players. And frankly, it would be kind of sad to see another promising breeding game going down that route.
I'm someone that get really attached to my pets in this kind of games. I like to collect them, dress them up, make them the most beautiful they can be (and I can afford them to be XD), think about lore for them, work toward something breeding them and I don't really enjoy releasing wolves. Right now for a player like me breeding almost feels like shooting myself in the foot. I'm still breeding for the fun of it, but then I have to face the inconvenience of a almost constantly full den, pups that don't sell if I don't list them for really cheap all the while hearing a lot of people only valuing WWs and G1 wolves just because their info page is apparently more appealing with the unknown parents or something.
And even if I grow attached to my wolves, if I can't give them the cool new stuff, it's still fine. If stuff suggested here get one day implemented and I couldn't apply them on my progens or WWs I would just breed new wolves to find those traits.
(I'm sorry if my English isn't great, it's not my first lenguage and I hope I didn't come across as too harsh or something because it wasn't my intention at all^^")