The issue:
The paid-for QoL feature for farming has become more cumbersome to use given it now also includes food items for which you need to dedicate specific grinding in one very low-level location, while the other food items' ingredients can be sourced from multiple instead.
I find myself using the feature less and waiting for the 'right' food item is...eeeeh???? Very clunky gameplay-wise. I've only ever seen a food item I'd be able to give at a time when paying bigs and tiny would be wasteful as I was not planning to play the game anymore for the day. Cycling was somewhat bearable with 2 items, it's not great with so many as we have now.
There is nothing really reasonable on why there would be even cycling. Imagine if cooking, mining, and fishing disincentivised you from paying pebbles to use their QoL feature because of RNG reasons.
Bigs and tiny gardening for you is what helps you not have to babysit the farming area half an hour by half an hour. Having to babysit the farming area hour by hour to not have to babysit it for 12 hours is...almost oxymoronic.
The suggestion:
Have all food items that the duo take displayed like in the inventory above the 'give food button' and you select it like when selecting items in the flea market. Great, this gives me choice and agency.
Alternatively, the give food button leads to a selection screen where you confirm your choice.
I don't think paying pebbles to 'reroll' the choice is a great idea. I'd rather just pay in pebbles straight to get crop babysitting, but that's not as flavourful.