Been playing a lot of Gauntlet and I'm getting *so* bummed out by unwinnable compositions being in the battle pool.
These are largely caused by Support Units (Grouger and Snowloons) comboing with Coordinate units, though this can happen with some Stun units too. These trap the player in an infinite no-turn status because the computer can use coordinate/party stun every turn and lock out the player, sometimes causing a time-out loss.
We really need a fail-safe that can stop infinite turn loops from happening in gauntlet. These can only happen with enemy compositions, there is no recreating them with only two companion slots.