@sparx
I said in my initial post that I did not want to be dragged back into the discussion, and that I would rejoin at my own pace. that request still stands, even if I did not repeat it in my second comment. I do not appreciate being pinged in this thread. if I did not address something, it is because I was not ready to do so and needed more time to get my thoughts in order. congratulations, you cared so much about a stranger's written-in-the-moment opinion on the internet that you chose to 'contribute' to the discussion in a non-constructive way, mocked them, and ignored their wishes. very helpful.
obvious sarcasm is obvious, or at least I hope it is, internet discussions can and do unfortunately often miss the intended tone. I hope you'll excuse the sarcasm; I am quite upset about being dragged back into this discussion. think about your actions, please. be a little more considerate. it goes a long way. to be clear, because I know I will be misunderstood if I don't say this, I don't hold anything you said in your comment against you - internet discussions are messy and emotionally charged by nature, tone is hard to read over text, and, honestly, you were right to call me out on my poor phrasing. it is the manner in which you did so that bothers me. ironically, your phrasing comes across as just as rough around the edges as mine. I hope you'll forgive me for poking at it.
- but since I'm here anyway, okay, I'll clarify. is this going to sound weird and misphrase things? probably. I do not feel ready to address this, but I don't want to have to return to this thread another time to clarify even more, so this will have to do. again, please do not get me wrong. I do not hold this against sparx, and comment section, please do not hold this against sparx either. again, they were right to call me out on my poor phrasing.
so what's up with the neurodivergent comment? well, it was a heat of the moment comment because I, speaking as a neurodivergent person, feel taken advantage of because of the fact that I am more likely to get strongly invested in something to the point where it demands a large chunk of my time and energy. hyperfixations be like that! if they are particularly strong, they may drive me to spend a lot of real money on them if I don't hold myself back (I have a self-imposed rule that I am not allowed to spend money on browser and mobile games, the exception being for starter packs if they are cheap enough, to keep myself from losing control over my wallet). my comment was not intended to be ableist, on the contrary, it was intended as self-aware in an exaggerated sarcastic kind of way that did not come across well over text. as I said: "do not take anything the wrong way, I promise it was not intended as such." it was a poorly written statement written from personal experience and emotional charge, and that is that.
anything that costs large amounts of time and/or real money in a game is, in a way, exploitative - it's a big word to put on something like this, and I do use it too liberally. by this definition, all petsites are, by nature, some level of exploitative. that's the nature of the beast (hehe pun). and I don't mind that things cost time in games! the problem is not in this practice, as most petsites, while slow, still feel rewarding to play and are generally only inconvenient for casual players. the problem is that LW is incredibly painfully obvious about it and disadvantages the casual players more than seems reasonable. don't want to spend three hours a day grinding for maybe 5 knucklebone tokens and 2 and a half moonstones? too bad, you gotta, or you'll fall behind even more than you already are. you can't get more mining or cooking done without paying moonstones, and with mining already being a very inconvenient and not-rewarding system as it is, it feels like a waste of time and energy. as for cooking, with how much stamina some things cost and how long it takes to get anything done in campaign, you're gonna run out if you don't cook for that good food. also farming, if you don't want to stalk the tab or set alarms to maintain crops for the best crop harvest, costs food for the farmer... and said food takes a relatively long time to cook, takes up a lot of cooking pot space, and generally isn't worth making for any other purpose. it feels as though everything inconveniences everything somehow.
I do not care about waiting for things in video games. I play Fire Emblem Heroes, I'm used to having to wait for things or being only able to do a few little things at a time, mobile games be like that. I can excuse slow progression in browser games, but there has to be progression to be made. I do care about major progression being locked behind something that will take me, as a casual player, weeks of grinding to obtain. grinding campaign isn't fun after the first half hour. grinding professions isn't fun. arena is fun, but it doesn't give me anything really useful unless I rank in the top 4, the rewards it gives feel meager compared to the amount of time it costs to get them, and arena doesn't give wildies so it isn't really worth grinding out anyway if I can spend that same amount of time trying to get a wildie. arena feels like contests in pokemon; fun enough to do on occasion, but not rewarding enough unless you really care about the minigame itself.
am I being unreasonably harsh on the moonstone problem? yes. I am. I'm fully willing to admit that. here's my reasoning: in my opinion, seeing actual progression (profession related expansions), in contrast to conveniences (FR's hibernal den space) and cosmetics (moonstone genes, apparel), locked behind premium currency, is incredibly discouraging. it effectively forces the audience to either take for-floofing-ever to get anything done (which, in a newly growing game, can be a killer because burnout and apathy take hold very quickly if it feels like there's no progression being made) or to spend real money.
the real real problem, of course, is that it's very easy to feel like no real progression is being made (this needs more emphasis than I can be bothered to give it, really). but that is caused in part by the moonstone problem since progress costs moonstones and moonstones feel very difficult and chore-like to obtain with normal progression. in addition to that, everything the community has that is worthwhile is measured in moonstones. if you're not a companion collector, the only big thing worth saving for is den slots, and what use are those if you can't get wolves to fill them? it's a self-perpetuating cycle that should not have existed, had the devs thought to make pebbles more useful from the start. would we still have a problem if pebbles had been useful from the start? yes! everyone still wants moonstones! but it would be easier to make noticeable progress, which would solve a decent part of the problem.
but none of that is the intended main point of my original post. my intended main point was the lack of communication, and that point stands.
yes, we got a lot of good stuff with the last update. the roadmap is awesome to have. but it isn't what I was expecting (or, really, hoping) to see.
the comparison to FR that some people have made is accurate; FR's devs have become more talkative in regards to updates in the less than two years I've been on the site. they made some major blunders in that time, too (the Flair debacle comes to mind...). point is, however, they are working on it. we can see they are working on it. they are communicating more, explaining more, and addressing concerns that they should in hindsight have addressed a long time ago (such as Beastclan lore) as well as new matters that pop up, and they apologize when they make huge mistakes (Flair debacle again). they went from mostly silent developers to a healthy level of actively communicating about their decisions and acknowledging when they did things wrong.
one would think that LW, as a new and growing project, would have seen players' dissatisfaction with the lack of communication on other platforms, and choose not to be like that. one would think that being honest and transparent with their community would be important to them, as they need the community's trust to grow. one would think that a new and growing project would address concerns quickly - even if it's just an acknowledgment, a "hey we see you, give us some time to sort this out and we'll get back to you". not getting that feels like we're being ignored. I have said it before and I will say it again, I don't care if we don't get answers right away. I'm not asking for long elaborate explanations, I'm not asking for the problem to be fixed yesterday, and even though I may come across as though I want miracles I promise I do not want miracles. I only ask that staff, not the community manager but the dev team and the founder, directly and publicly acknowledges our concerns. that shouldn't be too much to ask.
now please do not ping me in this thread ever again. this reply isn't ever going to be perfect or even good, I know my phrasing is not great, but hopefully it's good enough and the gist of it still comes across properly. words are hard.