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1 year ago
Vissyn
The Nimble
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Adjust the campaign expierence

I've noted that the foes have levels, and right now you get, one exp regardless of the levels.

I suggest we raise the exp given to that of the foe's level. So for the two Nythra in the second area, you'd still get 2exp for beating them, but for the second level of the gold sea plains, you'd get 4 for beating the two level two cats there.

I think this might encourage people to vary where they grind for food/other things, and would make bigger challenges a little better to go after. 13 exp for taking down a boss feels SO much better than the one exp and it's loot.

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-Very ADHD with scattered thoughts
1 year ago
officiallytox
The Cluttered
Fae/Faer
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support! i feel like combat should give more experience than rolling around in something smelly.

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1 year ago
Baubor
The Restless
He/him - ID 2998
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I'm going to point out that it only takes 1577 experience total to level a wolf to from 1 all the way to 10. Assuming one experience per 5-point stamina drop in campaign, this takes a maximum of 79 stamina bars / 15 stacks of 5-stamina food. Realistically, it takes less because of opponents that give 2 or 3 experience points--plus you can use hunting, gauntlet, companions etc., for extra experience.

If you are focusing on it, it only takes a few hours to fully level a wolf currently. This is very little time for a game that is supposed to be played over months or years. It's also possible to level 2-3 wolves at the same time if you have enough food.

Presumably future maps/encounters will give more experience as the level cap is increased.

(Edited)
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1 year ago
Vissyn
The Nimble
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That is still a lot to expect from casual players, who might not have snappy internet, or the time to do that.

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-Very ADHD with scattered thoughts
1 year ago
Gaia
The Legion
Alone together
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I have to agree with Rabscattle in terms of difficulty. This game is already quite easy and I think I have unintentionally already got like half my den at lv10, abd could easily have the rest at lv10 by the end of the day if I wanted to. For reference on FR it took me quite a bit longer to get to the maximum lv with my first trio, and even longer for the rest. So too big a jump would not be a good thing.

That being said, i would love it if the exp gained was consistent and made actual sense. Atm it feels like random numbers were picked. Rolling in dirt should not be the same xp as defeating an enemy.

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1 year ago
Tserin
he/him, ae/aer
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While I wouldn't be particularly upset if it were changed (I wouldn't really care either way, personally), I don't see it as currently necessary. It takes ~40 minutes to max a wolf. I don't think that's asking too much of people, even with delays from slow internet/slow devices/not having that much food on hand all at once. The food isn't hard to get just through farming and like… leveling your wolves in the first sword areas. It's mostly just boring. We also have hunting to help.

For future maps though assuming they come with a level cap increase, they should definitely award more than 1 exp at a time.

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Cooking/Free Crafting ~ Wolf Leveling

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1 year ago

As someone who has been playing very casually I'm inclined to agree with others - with the current system it's already extremely easy to get a wolf to lvl 10. I wouldn't be opposed to a rework/rebalance in the future (changing both the exp requirements to level up AND the exp dropped by battles and bosses, maybe?), but as the system stands right now I gotta say no support.

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