@Pizza
I do and have always agreed with you that the first expansion (professions and maybe even dens) should be pebbles, even if just to boost awareness of their existence/help people who don't realize right away that they can drop ores. But I am genuinely curious, what professions outside of mining and cooking require MS? As far as I'm aware, all the other current professions lock progress behind xp, some now with optional pebble boosts, but have no option to use MS even if you wanted to. But if I'm missing something please let me know, it'd probably be really useful lol.
So I will grant that spending MS on mining is essentially required... but as you said cooking expansions are meh at best, dens can be ignored in lieu of brute forcing space with pebble slots (if you don't mind the lack of organization), and CA are entirely cosmetic and will become less impactful as the game ages and we get more site apparel. Afaik patterns, breed changes, and companions are the the only things aside from mining that impact gameplay and cost MS, and though there definitely have been some good critiques of the price points of those things, I haven't seen nearly as much general criticism about them as I have seen for professions. That's what I (perhaps clumsily) was trying to get at; the bulk of the frustration in my eyes seems to stem from a desire to have all the MS things ASAP, regardless of their utility. Realistically, you don't even need mining expansions right away; as long as you know how to drop ore you can use the default 15 just fine for the first area, and by the time you unlock the second you should be able to afford the first expansion at least. During the time you spend unlocking the next area you will probably be able to upgrade again, and so on. It just... doesn't seem like a catastrophic problem to me, even if first expansions aren't changed to be pebbles. I can see how people would feel that way, and of course they have every right to, but the level of vitriol people seem to have for the devs/game for it seems way too overblown and kinda meanspirited. Just my $.02, feel free to take it with a grain of salt
((Soapbox: I would also argue that the consideration of virtual currency as the
same value of irl currency (something that happens a lot on petsites) is
flawed. The expansions don't cost $3, they cost 25 MS; 25 MS are not worth $3, they can be purchased for $3. It's a difference that seems semantic but is not. Virtual currency is always worth less than what you paid for it (especially
if it can also be generated for free) because the potential of the
dollar has been used up- that $3 can no longer be put towards purchases
like food, clothing, housing, other recreation, etc. It's the same
reason that you generally will not be able to sell irl things for the
same price you purchased them, unless you manage to find a seller who values
them just as much (or more) than you do. Very very few people will value
25 MS as equally as they do $3, so there is no way that one can
truthfully claim that 25 MS is worth $3; can cost $3. It is disingenuous to frame MS prices in USD.))