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1 year ago
Reanimagpie
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also i agree with @/sake's point that you are indeed not earning money you spend on living with this [and if you were trying to trade MS you earn from it into RL currency that's breaking the site ToS]

You are buying the item being in the game and the MS earned from it and its future reprints from the site

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1 year ago

"I have no intention of cleaning up my art to search for stray pixels unless I get paid by the hour for it, honestly!"


What you said was really good!!


I had to use a translator, so it was hard for me to express exactly what I was thinking.But you said it really really good!!

Forgive me for being so excited,But you said what I wanted to say.Thank you!!!

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1 year ago

Oh, finally someone mentioned this! Sifting through every single overflow pixel is a bit picky I think.

Edit: Although I haven't been asked to rework about the pixels, but I stopped creating after my friends received similar rework requests. Because unless the rules are loosened up, I couldn't guarantee that this will not happen to me in the future.

I always check how my ca looks in both light and dark mode before I submit it. If those pixels aren't visible to the naked eye on the canvas when I set the size up to 100% in both modes, then there's no need for all that pointless rework. Imagine that, waiting for 10 or more days and then being asked to fix some pixel dots that aren't even visible to your eye? Well, I'm here to create for a hobby, not here to work.

My opinion: for the experience of both the buyer and the artist, what we need is a preview system or a dressing room like FR to see the final result on wolves. Attention to detail is good, but excessive attention some invisible pixel points is pointless.

(Edited)
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LWT+9 (Sometimes stay up late)

🦎Custom Apparel Shop🦎

1 year ago

Firstly I am not native English speakers so many sentences are translated by translator, which might seems unnatural or having inappropriate emotional tendencies, and all the terminologies could be wrong but I believe the relevant practitioners could understand what I'm trying to say.

So before we talking about the artists' "Mistakenly" color bleeding pixels, could we artist have a set of templates that "Do Not Have Any Stray Pixels"? I haven't get any rework with the pixels issue comment YET but many of our friends have met that. All of them are extremely disappointed after waited for weeks and got these feedbacks.

I am not mean to brag, but from the data @/Alaunis has given out HERE, we non-native English speakers checked our CAT purchased and CA sold history and discovered we have consumed over half (not all of them, just a conservative estimate) of the whole site CAT submitting amount in the first week. Repeating one more time, this is not bragging. What I want to say just hoping peoples could realize this is not a group that can be casually ignored for user experience.

We were very enthusiastic at the beginning and used various ways to overcome the language difficulties, but in the end we encountered problems like the one discussed here and gradually lost our creative energy. Let's leave aside the fact that strict grammatical structures, ways of naming and description that are rejected without discussion of cultural context, or even excessively strict punctuation codes that are not written into the rules, all of which give us a sense of the potential for group and even cultural discrimination, just go back to our topic: When the downloaded templates themselves have the issues of stray pixels, could the small problems ignored by the artists (after all, it doesn't affect the overall effect) could be relaxed?

We are here to create for ourselves and our custom customers. We are not not here to experience harsh disapproval based on frequently changing rules, with a long time waiting.

An interesting fundamental consensus: we are players from many virtual pet website games, but not Party B who pay to experience art labor, here only.

So come back again (I was unable to maintain a coherent narrative because of suffering ADHD) to the topic of stray pixels, I have made a Sticker CA before and everyone could find it in the system CA shop. I used the layer area selecting to make everything to ensure that I can process the CA images using standard processes. And I found tons of stray pixels in the download templates and I will list all of them here at the end of this reply. I made an expansion and circled them out in the red box so that everyone can easily find the pixels issues, everyone.

For me myself LMNas, I won't consider do more CA due to the disappointing mismatch of pixels stry standards between the two (LW's templates and artists' images). I will only continue to make CAs when the discrepancy problem is resolved, whether in the way of cleaning up the templates' pixels issues or in the way of loosen up ruling. It would be ridiculous if we were asked to rework because of the templates' own pixels problems. And many other non-native English speakers users holding approximate attitude, towards other confusing rules that won't go into the details here.

I do aware that LW needs time to improve everything, and stuffs needs to take care of their body, but our rights as users/players (consumers) should be protected. Respect and patience are mutual, which should be a truth that known to all.


Appendix: All the stray pixels position in the templates that having pixels problem, expansion image processing mode used.










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1 year ago
Tserin
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@LMNas

It actually turns out that the stray pixels might be a problem with specific art programs. Which one are you using? Rhulk and I have found this problem in FireAlpaca when using the fill or selection tools, but not in Krita or Photoshop. It's unclear why it's happening with FireAlpaca, but being able to figure out what programs it happens in would help a lot!

I have images below of the effect in FireAlpaca (blue) and Krita (purple), though you'll likely have to open up the image and zoom in to see the stray pixels. (FireAlpaca is slightly broken for me to begin with because I use Linux, but Rhulk had the same problem on Windows)


(Edited)
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Cooking/Free Crafting ~ Wolf Leveling

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1 year ago

I think so too. While I really appreciate being able to point out some of my pixels and transparencies that affect the look, being too strict about these things has a real "I'm here to work" feel to it.

I don't come from a very wealthy family, and only real money can make me so strict about what I'm not good at. Normally, I'm an amateur colour-blocking artist, and making things with rigid lines annoys me, but I'm not sure I should use my amateur knowledge of thick paint for this yet.

My initial goal was to focus on the design and the sense of story that the design delivered, but the sudden increase in demands took my mind off my CA. Honestly, I could change my work for those rules, because I do have some perfectionist anxiety, but I don't want them to increase! It makes me feel overwhelmed, especially since I haven't been able to get a job with my art, and I'm just doing this for a hobby.

Maybe when I really become a highly skilled artist, I can easily solve the anxiety caused by those rules, but now I can't, I'm really sorry.

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1 year ago

@Tserin

I don't mean to offend anyone who tries to test this issue, everyone helping solving the issues should gain recognition and appreciation. Anyway, I found this issue in CSP(CN Proxy professional edition), SAI2 and Photoshop 2020. Here are the screenshot evidence including the art programs I am using. So from my point of view it could not be an art program caused issue, we should admit it.

Or if you have any other art program could not show those pixels, I would contact with my non-LW player artists friends who using that program and helping we find them out?

I chosed the same place of LupinF that circled in the CSP screenshot.

CSP(CN Proxy pro edition):


Photoshop 2020 with 400% zoomed:


SAI2 with 336% zoomed:


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1 year ago
Tserin
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@LMNas

Oh, that's very strange! The pixels weren't found when Photoshop and CSP were tested by other users I know. That definitely needs to be cleaned up by the official artists, then. I just checked with my partner who uses Sai and they weren't able to find any pixels, so this is a very weird issue.

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Cooking/Free Crafting ~ Wolf Leveling

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1 year ago

@Tserin

If some art program users needs a explain, I could give an appropriate description. But as you could seen from my screenshot, I am a non-native English speaker so all my UI are in Chinese, so the English Technical terms words could have mistake. Hoping this won't cause misunderstanding!

So the point that might lead to this distinction is: to meet the needs of the vast majority of painters, most of the art program's Magic wand having built-in area selecting anti-aliasing function. This function will "ignore" the translucent or lesser pixel while the users using them, and most of the art programs will set this function ON by default to give users a first impression that their program have a smarter area selecting AI. This is to hit the user pain point of operation strategy, beyond reproach, and truly most of the users won't consider this problem even they have used the programs for years.

So come back to our topic (sorry I used this sentece again and again), to find those stray pixels, putting darker back ground layers and zooming the image up to at least 300-400% then check everything with naked eye would be more sensible if a artist cannot make sure they are proficient in an art program!

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1 year ago
Tserin
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@LMNas

Oh, I see! I used the magic wand tool in Krita and zoomed in to about 550% and now I can see the pixel you circled. It's very faint, but I can see it. I thought it was dust on my monitor at first. My guess is that somehow FireAlpaca is making the problem worse than it is in other programs.

So are the apparel mods being so strict that even a pixel that hard to see even at 500%+ is causing apparel to be declined? That's so unfair to artists who are doing art for the site for free and for fun.

(Edited)
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Cooking/Free Crafting ~ Wolf Leveling

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