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1 year ago
improbabull
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Price Advice?

A question for the artists and other business-folk out there: how do you go about pricing your stuff with the in-game currency in mind? I've tried looking in the threads for research, but honestly, my brain just bounces right off the numbers. 404, does not compute. I am not, as some would call, “smart”. i am way too used to the FR system of 1:1000 ;A; the pebble exchange rate hurts my brain send help

So, what do you consider important to the pricing process? Any tip helps, seriously.

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1 year ago
Poe
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Personally, I do it like this-

If I charge 10$ normally for a Chibi I will charge 100 MS. As it costs 10$ to purchase 100MS.

As for Pebbles, the price is always fluctuating, so you will want to edit the Pebble Price according to the current Flea Market. Right now you can get 14K Pebbles for 1 MS.

So…

10$ USD / 100 MoonStones / 1,400,000 Pebbles.

Everything should link back to your USD Price! That way you're never selling your talents short 😊

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1 year ago

I think the first things to consider are first, what are you planning to offer (lineart, flat colors, full shading, headshot, etc.)? Then, try to get an estimate on how long it takes to do each one of them.

After that's done, its time for the hard part. Pricing. I'd suggest nothing lower than 10 moonstones unless what you plan to sell is extremely easy to do. The specifics is something you have to figure out yourself since you know best how much effort goes into your work.

Some tips I would suggest, and things I plan to might do are:

  • Have a variety of options available!
  • Have your conversion of moonstones ←→ pebbles ←→ (your irl currency if you want that option) on your post. It allows potential clients to know ahead of time and save unnecessary questions!
  • Give examples of your work on the thread and if you don't know how to format your post, get some inspiration from other art shops! Of course if you use someone's template, give credit.
  • I'd suggest having 3 slots for the time being as to not overwhelm yourself right off the bat. And have that info of who's commission you've accepted and who is on the waitlist also on your post!
  • Collect payment either upfront or take half fist and when you're finished, take the rest. This is so you don't end up doing art for free and getting scammed!
  • Have a TOS on your post!

Let me know/ping me if you have any questions! And sorry for this wall of text lol

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1 year ago
teethbared
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oh boy. @improbabull hello! local forum dweller here!

so lets start with pebble ratios; personally i think 1:10k is what a bunch of people still go by and so do i; considering how much you need to do to earn it it feels like a fairer amount than anything higher. of course, you can always go at latest mm prices if that works for you. so thats conversion rate out.

art,, pretty sure currently cheaper art and ychs under 10-15ms are selling more than full-fledged stuff, considering custom apparel is more sought after rn? i've seen fullbodies being priced for 40-200MS, but not sure what all is selling. and custom apparel market is,, not my forte either.

wolves! i can help you with wolves- gen2s are going for a range of 2-30ms on the flea market, depending on matchiness. pebble sales are quicker but you do have to remember that if you want your pup not to be released, you have to put em higher than 5k at least. or wait for them to grow cause you often cant see how they look otherwise.

wild wolves can go,, any price really depending. i run a price checker thread for that reason. you get real pretty wolves at 10ms nowadays, but a matchy one can go for 30+, a same color/ a double usually at 50-100, a one-off triple sold for 900, grayscales and naturals even higher etc.

(have to run now, hope it helped!)

(Edited)
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1 year ago
SovereignFives
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If you have an art shop on FR you can copy your prices from there. I like 10g:1ms:10kp:10kt for simplicity, and in terms buying gems and moonstones with RLC(real life currency), that would be their values to each other, I think the current exchange rate is technically 14g/kt:14kp::1ms but you don't have to do that if you don't want to.

think in terms of RLC when considering your prices, even if you aren't accepting it, it helps you get a grasp what you're actually charging. I have it easy with USD so 1$ = 10ms & 10$ = 100ms, but depending on your currency you might have to figure out the exchange rate yourself.

Don't bite off more than you can chew, there are no consequences to not having pixel wolf game money, there are consequences to overworking yourself.

When in doubt price yourself higher, you can always lower it if it isn't working for you, but try not to underprice yourself, It's hard to figure out what that means when you haven't grasped your worth, and it's hard for other people to tell you what that is, in the end it's really up to your own discretion, but if you have a gut feeling you're doing too much work for what you're getting payed, raise your prices.

oh and take full upfront payment, don't do the half and half thing, you might think that it builds trust, but it doesn't, it's not worth it.

(Edited)
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