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1 year ago
Blizzard
The Lurking
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[Mining] Ability to cancel travel

I realize it's probably not possible right now due to how the wheel deterioration is calculated (%/trip removed at start), but I would really love a way to cancel or change movement. I have misclicked before, and it's really frustrating to send an already full cart to another mining location, send a less than full cart back to the forge, go to the wrong location, etc. Maybe if the wheel deterioration could be calculated at progressive 5/10ft intervals instead? So if I accidentally click a location and my wolf moves 20 ft before reversing/changing destinations, I just lose that 20ft distance + however long it would take to travel to the new spot.

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1 year ago
Gaia
The Legion
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Very big support!! Heck, even if the wheels still deteriorate in full, I'd be happy if I could just change the destination midway through travel. Having to wait until they arrive at their unwanted destination to then wait again until they arrive at the right destination. It's endlessly frustrating!

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1 year ago
Orgetzu
The Companion
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I'd support it even if it just restarts the travel (and therefore injures the wheel). I haven't run into this issue yet, but I can imagine how annoying it'll be when I do. Personally, it seems like it shouldn't be an issue for it to change the destination without restarting travel? But I don't know how it's coded. Maybe it'd be a big problem.

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1 year ago
XDragonfruitx
The Foodie
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Full support here. I don't mind losing out on the wheel usage, but I do mind having clicked something hastily without being able to change it.

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Have a blue and orange wolf? I might buy it!

Gen2 Bracchus Trading

Buying MS at 1:30kp 124/600

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1 year ago
RisingMoon
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support fully

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1 year ago

God please. Every time I click something by mistake and then have to wait for them to get tall the way there and then come back to where I actually wanted to go I lose my mind a little bit more

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1 year ago
Hawkfeather
The Exhausted
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Support. It also should in theory be completely possible to code this with regards to wheel durability. While it takes the chunk off at the start of the trip, the percent seems to actually be calculated based on how many feet you're moving, with each wheel having a set % lost per foot traveled. You can see this if you start traveling with no wheel, and then add one part way though the trip. The amount it takes off the wheel for the partial trip is less than it'll take for your next full trip. So it should be totally possible to set it up to take into account partial trips when canceled, since it sort of already does when you apply a wheel midway to your destination.


This is a bit of an additional thing, but honestly I'd also like it if you didn't lose stamina if you misclick and want to cancel to progress further in the same direction. Like if I'm at the Furnace and misclick on the Lagoon when I wanted to go to the Spires, I should just be able to click on the Spires and continue on my way with no stamina penalty. Especially if I haven't even made it to the Spires to start mining yet.


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