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1 year ago
Ocean
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Yea it's really weird that it works with RNG, I honestly thought it was a bug as well.

The Knucklebone Tokens were added because failing to get a wild wolf too many times in a row is just really disheartening. But now, even if you have all of the tokens because of your bad luck, you still have to rely on RNG to get the wolf hunt to appear. Which kind of defeats the point doesn't it? Not to mention, unlike finding wild wolf encounters, you are limited to 5 tries in one day. Maybe a little more because of the auto rerolls, or completing hunts. But still, if you want to try and get a WW hunt, you probably won't be doing a lot of other hunts anyway. And even if you did, some of them take hours to complete. Which means that you are now not only limited by RNG, but also by time.

If the worry is that Wild Wolves will become too common without this RNG, I would honestly prefer it if the amount of tokens is raised back to 100 instead. At least than you really are guaranteed to get the wolf you were promised, even if it takes longer to get there. Though I'm sure that is a very unpopular opinion.

I think giving it a separate hunt slot makes the most sense, but I don't mind it being a part of the regular hunt slots. This would automatically put a limit on the amount of WWs you could find at once, which is good in my opinion. I definitely do feel it should be possible to have more than one going at once though. Which, I'm guessing now, is probably already possible, just no one has been lucky enough to try it.

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1 year ago

This was exactly what I was afraid of… and I wish the devs were up front about it. Massive support for giving it its own spot that only spawn when you have enough knucklebones!

One aspect of pets that's important to some people are the date the pet was born/created! I can't imagine someone's dissapointment saving their knucklebones to get a guaranteed WW on a certain date only for the hunt to never come up, and there's nothing else that can be done about it.

People keep comparing WWs to FR eggs so I'm going to do it again: FR users can hold onto and hatch the unhatched eggs they obtain whenever they want, with no other compromise. Why waste my time fighting the system to get a WW I'll actually want to find reasons to get attached to when it's basically effortless to do it with G1s on there? Also if a person can't get said WW within the time frame… then that means that person is spending less resources and time to get and pretty the WW up. Shouldn't we be encouraging that? Pebble sinks? Why are we making spending on this game harder?

I have patience for the team to balance things out better! But I'd be lying if I said that seeing almost radio silence to any criticism/question that wasn't to the WW rate + 100 bones thing doesn't feel discouraging ;;

Edit: I also want to add, with unhatched eggs, there's no limit to how many you can hatch. I think the same should apply here. As long as you have the knucklebones, you should be allowed to do the hunt as much as you want. Pretty WWs are significantly harder to come by on this game due to the color and gene system being slightly larger!

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1 year ago
Gaia
The Legion
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Ha, it is as I feared then! Although the other option (always have the hunt 100% if you have the necessary ingredients) is just as undesirable in imho. I agree with some people here that a separate slot would be most desirable. That way, if I don't want to hunt for a wild wolf specifically today, it won't take up one of my hunting slots.

Or, y'know, don't tie it into hunting. Perhaps the 50 knuckebones and 15k pebbles could be crafted into an item that can be used straight from the inventory to summon a wild wolf, with the recipe, much like bonepaste and moonstones, being automatically known on all accounts. I think that would make it soo much easier on so many aspects.

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1 year ago
Fai
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I would like to petition not only does the WW hunt get a 100% spawn but you can run multiple at a time.

The 30 minute timer on the quest means you can't really mass hunt easily.

But like Gaia suggested, I would rather melt the knucklebones and pebbles into a Bone Whistle to summon a new WW or something.

Maybe reuse the code that's in for a necklace that spawns a companion mission. We can take a Bone Whistle, put it on a wolf, then explore for a 100% success rate WW encounter.

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boo

1 year ago
Ath
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The Merciless
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Agreed with Fai as well, having it as an item to be used during exploring would be better. I don't like much the idea of making it possible to just summon a wolf tho.

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1 year ago
kuromi
The Merchant
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Agree with everyone above. Either have a slot for it in hunting or make it not hunting related. This is for people who keep missing out on WW naturally, so they collect all these bones to then be unlucky with RNG again in hunting? Its just another punishment.

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1 year ago
Isegard
The Curious
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Yeah the original suggestion back in alpha was the abilitiy to craft the token pieces into a full token and use it as a consumable item to summon a ww or give out a garantee to recruit option to ww encounter if we choose to use the token to 100% recruit rate. If we don't want to use it we can just keep it for later and able to mass recruit on the same day if we store enough of them

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1 year ago

I agree with everything that's been said so far, especially being able to do multiple hunts at once. The only thing that should limit our ability to do the hunt is having the necessary bones/pebbles.

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1 year ago

@Haligtree @Isegard @kuromi @Ath @Fai @Gaia @Dottler @Ocean @Alanna @Veradana @Lai @Heemi @Hawkfeather @Cent Went and got this checked out for you all. This seems to be a bug, please bear with us as the devs tinker with this. Just to clarify you need both the 50 tokens AND the required pebbles for it to spawn.

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1 year ago
Gaia
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I think my arguments in this suggestion still stand even if it is a bug currently. I think soon many people, me included, will reach a point where we don't necessarily want a wild wolf as soon as we can get it, but rather use a token on a special day, like a birthday, a full moon, earth day, pi day, valentine's day, etc. or for example when a specific interesting ID is coming up (99999 or 100000). Having one of your slots constantly taken up by a hunt you aren't planning on doing, when there are already so many hunts we can't do well because of the complex synergies doesn't seem desirable at all to me. While an extra slot specifically only for the wild wolf hunt could work, I still much rather would like it not be tied to hunting at all. Instead I would rather have a craftable item, that requires the same items (50 KBT and 15k pebbles) that, once crafted, can be used straight from the inventory. I wouldn't mind if the crafting still takes 30 minutes. Heck, I'd even recommend it.

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