Maintenance was done yesterday. I've noticed a few changes so far but does anyone have a list?
Maintenance was done yesterday. I've noticed a few changes so far but does anyone have a list?
Please get changelogs up, at the latest, at the same time as maintenance/updates have finished. Leaving players in the dark to find it out themselves until many hours to even days (!!) afterwards is not okay.
I know the team is small. I know they're busy. But I don't think it's unreasonable to ask to be notified of changes when this is the standard across gaming in general.
Cooking/Free Crafting ~ Wolf Leveling
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I didn't even realize there was maintenance, and no idea what they even did. Unless there's a note somewhere that I missed which is totally possible.
At least announcing on the main page when maintenance is scheduled, and the updating with a changelog or small brief on what was done would be great.
Support everything said here. Had high hopes, joined on day 3 or 4 of launch. I'm fortunate enough to have a low-key computer job so I usually have a good 6 hours to grind and play on and off through the weekdays, but I'm definitely feeling the burnout. Finally managed to have 25 MS yesterday and bought a CA sine that's the cheapest price currently. Running out of things to spend my pebbles on, and feel pretty left out of all the pretty things currently available and also expanded gameplay since SO MUCH is behind the MS paywall.
I want to support this game with at least a membership, but still have yet to feel confident enough to do so.
Clear and explanatory notes and updates are essential for the community to trust in the devs decisions and the future of the site. Parroting everything everyone has said so far. Full support!
It is what is is, until it isn't. Even then, it still is.
Going to just chime in about the lack of change notes again. At the very least, commas were added to the Mole Market and the Gardeners now have a confirmation window for paying them. These are things that should be documented pretty quickly after implementation. They aren't super small things like fixing a typo in an item's description, these are actually important functions to the game changing that should be documented.
The two examples above don't seem like big changes, but they're noteworthy. Additionally, we have no idea if backend things are being changed or fixed that we can't immediately see or quantify, like if an encounter rate was lowered for a specific scenario in adventuring. (This is just an example, not a real change to my knowledge.) Its really important we get to know of these things, and very worrying that they're not already documented.
ALL changes should absolutely be known to us as they are implemented unless they are very minor hotfixes, spelling mistakes, etc.
All of these changes going live before any patch notes are available- and some never being announced at all, is not great. Even if we just get a forum thread that's updated live as the changes are implemented, that would be enough, and it can all be summarised in patch notes later. But it needs to be available for us to look at, otherwise we can't lookout for bugs, we can't understand why things are changing, and it's just frustrating for all.
Under About Us it mentions Alaunis wears a bunch of different hats, but programming isn't one of them. That being said I assume it is JimJim who solely deals with Lorwolf maintenance. When the site is in maintenance for several hours, surely there's time to write up patch notes to post when the site is live again?
Also, another point I noticed that I'm actually surprised no one has brought up yet: we get virtually no confirmation when bugs are fixed, because JimJim doesn't post on the forums. We don't know what's intentional or not and have to wait to learn about bugs being fixed sometimes long after they've been patched. But this also means we don't know what's a bug and what isn't, because we don't get confirmation about it…it makes the process feel like a void sometimes.
Honestly the state of communication, and the complete lack of response to very popular feedback on the site a little embarrassing; and moreover, even though the site is in its early stages… All of these complaints have existed the entire time the site was in development, they are not new, and it took a veritable explosion of user dissatisfaction once it went live with a uniquely unpopular decision to get even a liaison between users and devs (and too early to tell if it will be useful, or just redirect people's understandable ire).
There's no shame in communicating that things will take a bit of time to sort through, but without a decent and straightforward response to people's concerns in the moment, it seems intentional at this point that feedback was only supposed to be given a quiet place to die instead of serve a functional purpose to improve the site. It's a shame.
[edit: busy and don't want future pings, sorry]
@Reanimagpie
The Discord server should be a secondary place for information, the site should have all information about it's own changes available rather than making people ask questions about them.
People want communication about urgent issues like the MS problems, changes being made with no announcement, and generally just an idea of what's happening. Nobody needs them to reveal the depths of each and every plan, and the only issue we got any feedback on game-wise was the WW tokens which have been requested since early beta- this issue was inevitable anyway and the tokens were always going to be introduced. It had been communicated then, so people were confused when the site launched without them even after the delay- with no warning, again. When EA launched the discord got a 30 minute to launch ping, to hype everyone up, launch didn't get that despite being a larger event- and probably the best time to get people excited again.
I can't really think of another site that has done any changes like that, because WW odds are a very LW-specific thing to begin with, so saying no other site has done it really doesn't work- and since it caused a lot of upset immediately near launch it made sense to put that fire out as quickly as possible. It was a good decision to change it and was nice to have it fixed so quickly- but that does not mean people aren't allowed to still voice their thoughts about other aspects. A response to one issue is just that- a response to one single issue.
Changes were made silently to the naming of wolves, which can be 2 letters now but were not allowed at first- this issue is one that could literally cause people to lose out on money they spent for a wolf they thought was rare but now isn't, and should have been announced so that players were aware.
Patch notes being released days after changes are silently implemented is weird, especially because that means we cannot know if things are behaving as intended, or if things are broken. Some of the changes made were great, too- and they were not told to anyone at all for days, which feels like a strange choice when it's been made live and you could get the community excited about the positive adjustments, being silent about it is almost discrediting themselves. By the time the patch notes are released it feels like old news- it would likely be better to release these patches with the notes so people can actually feel the excitement as it happens.
The suggestion index is nice, but there was the exact same thing in beta, it isn't new. It's so that double posts aren't made, and of course devs may be reading and implementing things that are put there- but a suggestion being moved to that index doesn't actually mean much outside of better organization (which is fine.)
I also don't think I've seen any suggestions with inflammatory titles?
And again, no one is asking for them to pump out new genes and new breeds immediately, I do not know why you're assuming nobody knows that these things take time, nor why you're assuming the devs 100% know about all of these things so they're not valid as suggestions. If it's a problem and we have no way of knowing what the devs are thinking, we can suggest it, even if it is something they were doing already. Point is, we don't know. No one is demanding instant miraculous amounts of content and the suggestions are being put forward because we want the game to improve.
Nobody is even asking for promises. Just a sense of direction and feedback to pressing concerns, the team does not need to promise anything, the community is aware the team is very small, things take time, and that some things might not pan out, as long as that's explained, we can understand more.
“The Discord server should be a secondary place for information, the site should have all information about it's own changes available rather than making people ask questions about them.”
This. This at the very least.
I'm not in the Discord. I have no intentions of joining it (or any other large/official ones) due to things like harrassment (from the admin, even) driving me out of the last large discord I was in. There are other people who are not in the discord, and it bothers me a little that they apparently put priority on that?
Like that maintenance; it was apparently extended an hour. I'm assuming it was told on the discord, meanwhile the little banner on the top mentioning the maintenance wasn't updated. I think everyone on the site deserves to know things like that, instead of the majority that happen to be on the discord.
I also use another site that used to do “patch notes” (used to because the admin doing those left the site). I think what they did was put them up weekly, but they were updated throughout the week until it was time for a new one. Just do that. Update the current one until a new one is needed, and announce new updates to it via the little “banner” they use to announce things.
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