Agreeing with all that's been said, especially the note about farming in the campaign being punished (when it's the only thing to really do atm aside from chat on the forums while you wait for the timers on other parts of the game to finish). The game's balance should absolutely not revolve around the people who grind for hours a day. The food drop changes especially are only hurting newer and more casual players imo.
I did a test of 20 runs of full stamina bar → empty in the Darkspine first sword zone. From my numbers, the nerfs to food drop rates are heavily punishing anyone who runs more than one wolf at a time (¾ of the time I did not get enough food to cover the energy spent by two wolves; this includes the meat that requires cooking time), and it now even results in a net loss of food for a single wolf if your RNG is bad enough (¼ of my runs). It feels like the nerf makes grinding the campaign for food in the optimal way (1 wolf in first sword zone) even more necessary to interact with other areas of the site (that all require stamina aka food, especially hunting), while also making getting a decent stockpile of food take even longer.
Imagine being a new player with no companions going through the story… and quickly running out of food because the first sword zone can't support your two starter wolves and your level is too low to win the battles needed to progress the story (it took me quite a bit of grinding to be able to beat the vulpactia with my starters). I no-lifed pretty hard on release week, so I have a lot of food stocked up, but it does concern me that the food changes are mostly going to punish people who didn't start farming optimally during release week and new players who have slow cooking times and very limited starting food.