Attention: Fishing Frenzy has begun!
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1 year ago

Ouch. Feels bad man. Where am I supposed to get food now? grinding campaign was supporting all my play. I want to just give up after this.

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1 year ago
Shadowbanish
The Exhausted
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A nerfed WW encounter rate paired with the cost of 100 encounters needed to get enough knucklebones (and this is alongside the nerfed food drops no less) is going to make for one very miserable grind for a wolf that has around a 95% chance of being so ugly that I'm just going to hurl it straight back into the wilds whence it came. I dunno whether to laugh or cry, tbh. 🤣

Everything else in this update is good, though! And I do appreciate the work that you guys put into the site. 👍 (I'm just not sure about the WW and food nerf choices.)


EDIT: Thank you soooo much for listening to user feedback and reverting the nerfed encounter rate, along with decreasing the knucklebones needed to 50!!! I'd still love to see the food nerf reverted, but I'm really grateful for the changes made so far. ♥️

(Edited)
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★ Roux ★ Adult ★ LWT+0 ★ Ping @27 ★
1 year ago

Aaand that's why i was hoping to just have the encounter rate reduced but the success rate changed to 100% (with a new “no thank you” option for those not interested in housing a new wolf). I actually joked that i hoped tokens wouldnt be some ludicrously high number like 100 but uh, alright, it is that. With an even lower encounter rate than before and with a 15k price point on top of that. Coupled with the food nerf, why bother exploring at all right now? I already could barely afford to keep wolves fed for multiple tasks a day even now that i can delegate tasks to more than literally 2 after buying wolves and growing up my first litter.

Edit: Also, making fights harder while still offering zero play rewards for losing or partially winning (ie killing 1 of 3 enemies) is going to make grinding up new level 1s even worse lol.

(Edited)
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{ Lorwolf Time -7 }
Casual wolf enjoyer
1 year ago

Man I just started playing and it feels really like a confusing slog so far to acquire things without having to constantly hit the market. Everyone's selling everything for MS exclusively and finding new wolves feels so hard :(

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1 year ago
Visionix
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Looks like the Get Mining encounter was also nerfed? I don't see anything about that in the changelog.

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1 year ago

This….isnt it. the only reason i still am playing after the initial extreme frustration on item drops and food always burning was the possibility of wild wolfs. you really should have just changed the encounters to have a subtle hint on which option to pick. 100 tokens is too much. i have only encountered like 5 wild wolves. ever. I think im gunna stop playing now cause this is a very bad update. i mean, reducing the food drop rate on a game that needs energy from said food to do, well, anything is a bad choice. i know 1 person leaving wont change much but i know several people who are frustrated by these changes. mabye ask the community what needs fixing next time. Goodbye

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1 year ago

welp, there goes my already dwindling desire to play this game at all. oof. :pensive:

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1 year ago

As a habitual whale on virtual petsites who has already spent an embarrassing amount of IRL money on this game, this announcement makes me seriously doubt my investment. The probability of getting a wild wolf was already incredibly low, and the fact you need 100 encounters for a guaranteed new wild wolf with a reduced encounter rate just makes it harder, not easier, like you were intending. I was looking forward to the update because I thought it would make my grinding experience easier, but honestly right now it's just one big disappointment. It makes me feel as though, if this is how new updates will habitually respond to the playerbase's concerns, I should have spent my hard-earned money elsewhere…

I am also incredibly disappointed in the lowered food drop rates. Most of the fun of grinding for me came from the fact that I could always get enough food to sustain my wolves while hunting. If this is no longer the case and I will be forced to wait for long periods in between grinding for wild wolves, that not only makes finding wild wolves even harder, that also takes all the addictive rush out of me sitting and rapid-fire clicking through scenarios while I play my favorite music in the background. I feel like a lot of other players would feel the same way I do--we grind because we can do it continuously, I pride myself on being able to deplete a stamina bar in around 40 seconds and not miss any WWs because I was clicking too fast. Making grinding harder by nerfing food drops would take a lot of fun out of things for me, and for the rest of the playerbase.

I hope my comments are not out of line. I just wished to state how I feel. I love the promise of this site and have already written around 1.5k words of lore for it, have a bunch of amazing stories swirling around in my head for my wolves…I want this site to succeed, and I want it to be a place where I feel perfectly secure in dropping hundreds on moonstone packs like I've done on Flight Rising for gems. Right now, I can't say that it is. This is just not the way to do it.

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1 year ago

have only had maybe 10 wolf encounters myself, none of which even gave me anything, this doesnt seem the most fair

as for food, as a casual player, it already felt like i was just breaking even with getting food to keep going and do a lot of activities, the limited fishing chances per day, it now just feels like i might need to stock up on food first before doing a lot of the activities available

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