(In advance, I went on a bit of a rant here whoops, I apologize. I just want to preface this saying that although I'm a bit disappointed I'm not trying to be rude and I apologize for anything that comes off that way. TLDR: 50 tokens is too much for a single wolf in my opinion, it should be changed to 20 or 25, not sure how I feel about it being a hunting mission to get a guaranteed WW, and more clear communication in the future in general would be really appreciated.)
...50 tokens? For one wolf? Nevermind it being 100 initially, but. Please tell me each WW gives more than one token (I have,,, no motivation to try grinding to test it out myself ^^') because after about a week of heavy grinding closer to launch, I still have only ever seen a total of 76 wolves. Meaning that if each WW gives just a single token, I only would've earned... 1 extra wolf. After a week of grinding probably about 2-6 hours a day which is pretty intense for me.
I'm genuinely sorry if this is rude, but I'm very disappointed right now, I have to be honest. I've already been playing less the past few days just from burning myself out, but... this honestly makes me want to play even less. Especially with the food nerf. I enjoyed campaign as a way to kill time, but... I don't know. I hoped the WW tokens would make me more motivated to grind, but with how many are needed it almost does the opposite :c I really hope you reconsider how many tokens it takes to get a WW, at the very least - 20 or 25 would feel alright to me, still keeping it rare but also. Actually obtainable.
It also doesn't quite sit right with me that it's a hunting mission, meaning you have to take at least one of your other wolves off of doing other hunts and spend food getting their energy to full if it's not already, on top of the token + pebble cost, and it would also take a hunting slot I assume? I don't know how long the hunting mission takes, but even if it's super short I feel it might be better to be able to use the tokens from the inventory or something, still with the pebble cost, instead of having to do a hunt.
Also, I can't help but notice a bit of a lack of transparency on this update? Like saying “More details on this will be going out during our June development update, so stay tuned.” about a new essential gameplay feature, and “Updated Terms of Service” with no information on what was updated. Maybe this is just me but I feel like this update may have been best as a development update too - it doesn't need to just be one a month after all, and this is pretty major so I feel like it would be best as a proper dev update and not just patch notes?
Again, I really apologize if any of this is rude. I know there's been a lot of critique over this update but I really want to say that it's just because the players want this site to succeed - I know that's certainly how I feel! I just feel unsure about some of the changes made and about the lack of transparency in some things, and I want to see those things improve so this site can grow and live up to its full potential. <3 I promise I'm not trying to be insulting or anything, and I really do appreciate all the hard work that's gone into this update and the site as a whole. And one last thing… the change with cooking auto-selecting the max amount of items is extremely appreciated, so thank you especially for that shsdhsd :']