Heya! Going to take a little swing at providing my own guide and that of any contributors! This will NOT be comprehensive, as I only have so much time to dedicate to putting together a guide by myself. Others should feel encouraged to make their own Gauntlet Guides that might have more/different information from mine. Of course, if other players have anything constructive they wish to share/add to my guide, please let me know! This will largely be my own personal experience and data gathering upfront.
Feel free to ask questions, though I may not have all the answers!
Etiquette Note: This is NOT a space to complain/gripe about Gauntlet, auto battling, or game balance. Please keep that within a relevant Suggestions thread of your own.
What is the point of this Guide?
- Making team composition available for other players to use within the Gauntlet.
- Explain the theory and effectiveness behind different team compositions.
- Provide data sets as I test various compositions.
- Attempt to optimize compositions for affordability and accessibility by finding substitutes for limited/expensive companions.
- Share strategies for getting the most out of any given Gauntlet run to minimize Failures.
What are basic Gauntlet pointers?
- Make sure you have a full party of 5 and all are level 10.
- Quit out of a run if any party member is knocked out.
- Companions are an absolute MUST in the maximum two slots. They also lowering entry/sustain cost in food resources.
- If you are running two of the same companion (same color variant) then you only need to have it leveled to 10 once. Both copies will share a level!
WOLF TIER LIST Current as of 6.15.2023
- A Tier: Kits ONLY IF you can run (3) at once with 5 Tactician synergy.
- B Tier: None.
- C Tier: Kits without full tactician buff. Intersect and dodge is decent, but current poison stacking makes their survivability negligible compared to Jocol and they lack healing.
Jocol. Somewhat survivable, healing ability is unreliable, but they can generally take two hits instead of one.
- D Tier: Bracchus, do a lot of damage and healing is nice, but will get one-shot by a light breeze.
- F Tier: Zerda, Lupin and Volmyr. Awkward synergies, fragile, and too slow to build up power. Do not use.
Below I will segment out various compositions I'm attempting and try to keep similar themes within their own posts.