I have a consolidated professions suggestion thread here : Forum - [Proessions] Balancing and improvements (lorwolf.com) But considering the fact that this week is the hunting week, and hunting is probably the profession in most dire need of improvements, I figured it warranted its own thread for now.
Team building
While feedback of beta and EA was implemented for level 1 hunts, anything beyond level 1 remains nearly impossible to do. Well, a slight nuance, it is nearly impossible to get the right team together to get 100% chance of success, and from my own experience, anything below 100% success, means pretty much 99% chance of failure. (Not sure if I am just incredibly unlucky, or success chance is off) And since failure means spent stamina, food and hunting tokens (and waiting time!), but 0 loot or experience, all is wasted. So reiterating from beta and EA, make the necessary synergies required to hunt easier!
Considering all synergies are fixed and not something we as players can customize, and considering the fact you cannot swap out companions while they are on a cooldown (which is beyond frustrating on so many levels and affects so many different parts of the game!), trying to get the right team for a hunt is incredibly tedious. Add onto that that anything beyond level 2 requires the same amount of synergies as is possible with a maximum filled team, you need to find exact matches. Which there often aren't. And if they are, well you better hope it's not a super rare breed, retired or moonstone exclusive companion and you already have the right companion attached to the right wolf. Which it often is not. And then you have to wait for hours or risk wasting all the stamina and food in return for nothing.
Long story short; the synergies required for hunting need to be lowered!
Potentially added we should be able to pick from companions that aren't attached to that specific wolf at that specific time. Maybe add a minimum required level to do so, but we need more flexibility.
Loot
Then the loot… Even if we ignore the frustration of trying to build the right team to get a viable chance at a successful hunt, even if that was incredibly easy to do, the loot of hunting still isn't worth the investment required (in this case talking about the stamina it requires, the food you often need to add on top of all that stamina, and the time it takes to do a hunt).
I just finished a lv5 hunt, because by some miracle I managed to get the exact right companion and wolves combo to get 100% success chance (the moonstone exclusive blue enderling, a jocol and a volmyr - so not a cheap combination to have). Apart form the 200 stamina it used up (luckily not 300 cause 1 was a companion), the 75 stamina worth of food I had to add, and a bunch of hunting tokens, I got a handful of trinkets and some experience. No food, no pebbles. Nothing. That is simply not worth it. What are we even hunting for, if the loot we get is subpar to and requires less frustration and stamina than the campaign? At this point I am only hunting to level up my hunting, and considering the issues that gives with team building for the higher levels, even that isn't worth it anymore.
The loot needs to be way better, and maybe even less investment required to go hunting in the first place (100 stamina per wolf + added food? Way too much)
Leveling up
With cooking, leveling up gives a bit of a speed boost. With farming, leveling up unlocks extra slots, with mining and fishing, leveling up unlocks new areas. I elaborate on this more in the consolidated suggestion linked above, but honestly I feel like the boosts leveling up provides should be more consistent and more rewarding. Unlocking 2 new areas in 35 levels is beyond boring. Make leveling up worth it! Specifically with hunting, every few levels an extra hunt could become available (already a thing, but it would be nice if the levels at which it happened would be streamlined across all professions), every level could give either a speed boost, or a + 5% chance at success if you don't meet the requirements fully (this second one might not be as necessary if the difficulty is changed based on the first paragraph, but would still be nice).
QoL improvements
The first would be to show the stamina of the wolves in the selection screen.
The second would be search and filter options. The first thing I'd like to filter is the synergies. If I need to have a support beast, I don't want to wade through my ocean of jocols. I don't even have that many wolves yet, but I image, especially with multuple pages per den, and multiple dens, trying to find the right team is going to be a right pain as the game gets older and packs get bigger.
Another I'd like to search/filter for is level. Some hunts don't have just a synergy requirement, but also a level requirement. Being able to search for a higher level wolf to fillt hat gap would be very useful.
If you have a very good memory and know exactly which wolf you want to add, perhaps a simple name search as well.
TDLR;
All in all, at this point I do not enjoy hunting at all, and I'd rather not use the feature. Sadly we are currently in the hunting week and there are a couple of neat companions exclusively bought with hunting tickets so I have to. There are quite a few ways to make hunting less frustrating and more rewarding:
- Less synergies required for 100% success chance (not just for lv1 hunts but for all levels!)
- Ability to equip companion not attached to the specific wolf (if anything, only companions of a specific level have this available)
- The loot needs some drastic improvement
- The investment (stamina plus any items/food) needs to be lowered
- Leveling up should a. give a speed increase or success chance increase, b. unlock more hunts (not just the 1 at level 15, and preferably at consistent levels compared to other professions)
- The stamina of wolves should show in the selection screen
- Make it possible to search/filter based on name, synergie and level in the selection screen.