Full support to everything listed, these are all really well thought out and would make the overall gameplay experience significantly better AND more consistent :]
Full support to everything listed, these are all really well thought out and would make the overall gameplay experience significantly better AND more consistent :]
Added some great ideas for fishing from other suggestions floating around (with credits ofc)
This is a tack on to balancing the Fishing Profession, but I wanted it out there somewhere. I was super excited to unlock the Babbling Brook finally, but I am immediately disappointed in it. Guppies not being cool able and only worth 5 stamina really seems like a first area food item. Especially when it’s what you get majority when fishing there. I feel like they should be switched out with Koi since Koi requires higher cooking to not burn it anyway.
Hope you don’t mind me posting this here! I wanted to keep it visible with other suggestions.
Have a blue and orange wolf? I might buy it!
Buying MS at 1:30kp 124/600
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Not at all! It is already included in the original post, but some extra emphasis never hurts. Especially since the grind to get to the next area is horribly slow and painful, and not rewarding at all with all those uncookable guppies. I'm currently sitting on nearly 3000 guppies after all my fishing attempts and I still have so much more to go before I reach lv35 (currently lv31). And then we can only hope that the fish that drop in the next are a. worth more in terms of stamina, b. worth more in terms of hoardsell value, and c. are cookable into even better items.
Hopefully they'll change it soon!
Whoops sorry about that! I am not feeling well today, and just skimmed your in-depth explanations. I am glad i am not the only frustrated by this. :)
Have a blue and orange wolf? I might buy it!
Buying MS at 1:30kp 124/600
.. ..loading.. .. ..
Just bumping this up real quick, because of the latests updates; with a bunch of new complex recipes being released, it makes it extra painfully clear that the cooking pot limit is based on the ingredients and not the outcome. It would be really convenient if the size of the cooking pot determines the outcome instead, making it possible to queue more than just 4 complex recipes.
And emphasizing that guppies, from the second area of fishing, still don't have recipes, making it very unrewarding to fish in the second area, and making the way too long wait to lv35 that much more frustrating and painful.
Additionally, I saw this suggested elsewhere; the possibility to drop individual items from the cooking pot, rather than emptying it completely. I was adding individual items to unlock the new recipes, but accidentally added 9 pepper, filling up the rest of the pot. I don't want to empty my pot completely, undoing the painful one-by-one selection I had just gone through.
Just felt like bumping this one up for a bit. With the new additions of all sorts of crystals in mining, getting the necessary amount of ores required to smelt them down at the furnace (and thus emptying the cart) makes me wish even more that rather than dragging them back and forth the entire time, we'd just dump them at the furnace, ready to be smelted once enough of them are dropped off. I was dragging 3 lumps of gold ore for an entire week before I finally got the 4th one (and then I had to spend pebbles to stoke the furnace too, to finally get rid of them)
And being able to multi-drop ores would be nice too. At this point I spent 99% of my time in mining just dropping the useless iron and silver ore from my cart one by one
I would love having automatic spots every few levels. Maybe even a second 'gem cart' for the single smelting gems.
Still good ideas, professions still need an initial balancing pass let alone another one with more added mechanics. I'd love to keep people's attention on suggestions like this, with fixing what we have before more new stuff keeps being dumped on top of it.
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