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1 year ago
Coop7011
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Remove Daily MS shard limit

Basically the title. I just learned that there's a daily 25 MS shard limit on what we can earn (reminder that 25 shards is 2 and a half moonstones) and I feel like if you're playing that much everyday then you should be able to get the shards earned to you. Especially since moonstones is used for so many things now, and then there's the whole MS vs pebble issue but that's for a different thread.

This one is just about removing the cap. Preferably to keep the rate as is but I'll accept a minor nerf to the rate too.

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1 year ago
SovereignFives
The Stinky
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I didn't even know there was a cap, wow, it's really small too. If the cap has to stay then at least make it larger, but yeah I agree on no cap, there's only so much you can possibly get in 24 hours anyway.

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1 year ago
Vanitatum
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I wasn't aware for the fact that there was a cap tbh, that explains why I only get 1 or 2 MS per day which makes it really hard to try to buy wolves or cool things. Not even after 10 days you're able to buy anything basically…

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1 year ago
Hermes
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Oh that would explain why I just kinda stop seeing them randomly appear in my cooking pot
As others have said thats an extremely small limit too all things considered, especially when every site upgrade also costs moonstones.
Lair space, Apparal space, mine cart, cook pot…

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1 year ago
Pancake
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I don't think this is a good idea, as putting a limit on MS shards provides players with a soft cap in regards to playing for the day. Remove this restriction and players can wind up developing unhealthy habits in regards to trying to endlessly grind for more and more shards.

Edit: Just wanted to touch that I agree there needs to be balancing done in regards to pebbles and moonstones on the site. I just don't think this is an ideal solution.

(Edited)
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1 year ago
Vissyn
The Nimble
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I also want to put forth the idea that if you do make it unlimited, but lower the drop rate, those who only have limited time to play wouldn't be able to get as many shards.

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-Very ADHD with scattered thoughts
1 year ago
ThistleProse
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If at least 3/4s of the site upgrades (such as those mentioned above) were pebble sinks, I wouldn't think that the shards would need to be limited, but since they literally require you to pay RL money if you can't play the fleamarket successfully, then that's a bit rough, especially since the price doubles every time. Like c'mon, that's really harsh.

Cook pot cost me 25, then 50 moonstones to upgrade – my next upgrade will cost me 100 moonstones. That totals 175 moonstones, which equates to almost $20 USD (which, in my local currency, is almost twice that!) amount; and the same amount is required for mining… Add in the other Moonstone required upgrades, and you're creeping into high RL money drops. Now, $10 or $20 purcahses might not be a lot in the scheme of things, and I understand that the game needs to be supported by Players buying moonstones and whatnot, but I really don't feel like we should have to fork out IRL $ to get basic gameplay happening – and maxing out the cooking pot, and the den is honestly basic gameplay.

Customs, recolours, genes and even apparel slots I can accept being moonstones, because they're not required to make the most of the game. You need to mine to create stuff for your pack; you need to cook to feed everyone efficiently; you need a decent-sized den in order to ultimately partake in a lot of activities (Hunting, campaigning, and gauntlet will all be more effectively played with a wider variety of wolves to pick from for example). I don't really like having to pay moonstones for den tabs, but like apparel, they aren't required to play the game, just to make it prettier.

So yeah; the majority of game upgrades should either be pebble sinks, or the cap on moonshards needs to be a lot higher/non-existent, so that those of us that can't drop much or even any RL$ into the game, can still feel like we can fully enjoy it!

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1 year ago
ThistleProse
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I don't think this is a good idea, as putting a limit on MS shards provides players with a soft cap in regards to playing for the day. Remove this restriction and players can wind up developing unhealthy habits in regards to trying to endlessly grind for more and more shards.

While I understand what you are saying, it really isn't the Staff's duty to make sure the players are keeping to healthy habits. If someone wants to play the game for 38 hours straight that's their business, and in all honestly, various caps really aren't going to change those people's desires overly much. There is, after all, no cap on how long someone can spend in the Campaign, and the drops there aren't maxed out. The only advantage to maxing out moonshards is that it then forces individuals to buy moonstones themselves, either from other players or from the site's premium store, which benefits the profit line of the game, not the player base's mental health.

Edit: Additionally, I have yet to ‘max out’ the ‘Activities’ bar in a single day. Either I'm not doing enough of them, or there is no max there, which would also defeat the point you are making. If the limitation of moonshards was to encourage player health and not a profit line, then the Activity bonuses would be limited.

(Edited)
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1 year ago
Vissyn
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The Activities bar is endless, mostly because it encourages you to be on the site and doing things and refreshing the pages. There's also plenty of activities that a user can just not do. I rarely do the fishing ones.

(Edited)
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-Very ADHD with scattered thoughts
1 year ago
Kazux
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Support for all the points stated before.

25 then 50 then 100ms for 5 slots in the mine cart or cooking pot seems very high for F2P players, compared to people who can buy or play the Flea Market/Trade effectively. It's not even 25ms three times, but 4 times the original price to get only 5 more. Moreover, I feel like in the second area of mining it's more difficult to be efficient without actually buying this expansion.

I know people who like to keep to themselves and boy it's going to be long for them with the cap.

Also as Synesthesia stated, activites bar is endless so it really doesn't put any set bar to anyone wanting to grind all day.

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1 year ago
Pancake
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@ThistleProse

Hence the soft in soft cap.

I don't know if you have any familiarity with Dappervolk, but during their first Summer Event so many players were staying up and ruining their health and wellness because of a poorly managed event that didn't put much thought into how it could effect their players. Yes players can make poor decisions to their own detriment but there's something scummy about a site that enables and encourages it.

As I mentioned: I agree the site has a current imbalance in the economy between Moonstones and Pebbles but adding more Moonstones into the system isn't going to solve the problem. There needs to be more priority and rewards shifted towards Pebbles.

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