I think a polling system could be nice, but I don't think clicking on a dot from three options should be the only way that the votes should be counted?
All I'm suggesting is to have a low, yet moderate enough barrier of entry to be set so that only those who pass that barrier could make their vote count, or make their vote count more…? Let user's voices, than user's number be heard more ^^.
Maybe, instead of just picking a dot from x options, why not have a confirm button- or an optional “why did you choose this option?” prompt that could be given/answered before a user hit confirm or send?
That way the developer could know what kind point of view that that user came from, and why one user or the other leans more into this option and what knot. Maybe a blend of option is better than a binary? Discussions are lovely than 123s.
(Also a way for the devs to view the no-reason vote outcome, a filter to only include the reasoned votes, and then another one (main one) to view ALL, both reasoned or unreasoned votes together, just to see how similar the votes then are? And then a sort option to see vote-reasons by character-count could maybe help in sorting the decision out?)
(Character-count doesn't mean the vote is worth a hundred points or anything- I know spiteful rants could get long and destructive from time to time. But, not all long posts are like that! They're just, food for thought for human reasoning/thinking?)
Edit: Alternatively, a minimum character count could also be implemented. But I also wouldn't mind letting users say: Oh, I just like it- as a reason. I think that should count as a reason, as short as it may be!
(Or, maybe a better yet more complicated system is to filter votes by character count? So- no reason-given could be 0 while shorts are here, long are here, med/averaged-out responses are here instead? For devs only to view, of course!)
It really depends on what the voted feature is though. If it's something minor, I'm sure it wouldn't make that big of a ripple effect into the game. But, I think more thought-out or carefully reasoned vote should be considered for big changes than a simple, hehe, I clicked on an option (while maybe, I don't know what's really going on or who this will disadvantage kind of new, extreme or undereducated vote…?) ^^.
Though, that's just my opinion!
On the other hand, I think a WW token would be amazing! I wouldn't mind a 1:10 exchange rate. Any higher and I think that's just to much for me to handle, considering how a user's spreadsheet has been dataing these encounter rates, ah!
It really depends on how much the devs want to value and make WW common! But I wouldn't mind getting more lovely pups into the game (and to participate in the breeding aspect of the game more :o), especially with how long breeding is taking thus far- for me, a new player, at least!
It's a shame that coin-WW and encounter-WW are pretty much the same? And I don't really want to create a new market or make an, imo, elitist “truely” wild WW subsection into the game either. But the hard work or just random luck of actually getting a WW from the wild could be a user-achievement instead (with normal or higher-ish rewards, but nothing absurd)? Since, I'm sure only a completionist would actually want to challenge themselves to obtain WW from the wild and to have some record of it shown to people!
I think that way, there isn't a split in the WW market which is already highly-sought for anyways, and that all WW are special in their own ways (while some are just more special, but not in any tiered-WW way. Just some good color combo, genes, anything that makes a normal pup more desirable/good-looking rather than a WW's already-complicated and special enough way(s) of obtaining).