Okay thank you!
Hello, I did not know that the profile of a wolf remained with them when they were released, and now I have two released wolves with just a profile template that makes no sense. Is there a way to remove these profiles from them, or does it matter at all beyond the nonsense?
"Let me tell you a story..." Lore Pups and Wild Wolves
You can either choose to contact them via "Support" located at the bottom of the page, or if you're in the Lorwolf Discord, you can try and message the @Lorwolf Staff account.
You could try to reach out to support to see if they can do anything about it, but there's no way for users to edit/remove profiles from wolves once they are released that I am aware of, as you don't own the wolves in question anymore. It doesn't really matter if they have profiles or not once released though, as it doesn't affect any gameplay for users. Someone might stumble upon them by looking up the specific wolf ID, or come across them while looking at their wolves ancestors/pups if they had any. But that's about it.
Free Wolf Giveaway - Always open!
Art by the lovely Kazux
Thank you for explaining, I will be more careful from now on when I release any wolves.
"Let me tell you a story..." Lore Pups and Wild Wolves
To users who buy/sell MS, can I expect the market to pick back up for MS to start being sold individually or for lower prices, or is the current 10 MS for 180k the actual norm? I joined this week, and I read somewhere that a recent update lowered MS prices temporarily. When I joined a few days ago, the prices got as low as 12k per MS. Does the market fluctuate like this normally over days/a week, or should I expect to have to save up a full almost 200k for 10 MS even though I only need two MS right now?
@raus It is difficult to say because the site is still so new (only launched nearly 3 months ago). Because of that, the economy is still young and will generally fluctuate quite a bit. While I will say that I find this fluctuation quite steep, it is to be expected, given that there is more desire/need for moonstones, than there is for pebbles, and the disparity in obtaining them is pretty big as well. Last month the monthly update included some pebble-items, which is what brought the value of moonstones down a bit (or rather the value of pebbles up). But it really depends on what new items are released and what new ways to obtain moonstones are released. I believe the most recent update spoke of releasing the achievement system on august 6th, and while little is known, the devs have said that they hope that achievements will form another avenue for free-to-play players to earn moonstones. That is something that should bring the price down a bit. But it is impossible to say at this time.
All I know is that in general, everything staying consistent, the price of moonstones is bound to continue to creep up over time. Relasing new pebble items will decrease the price. New ways to earn moonstones will decrease the price. Releasing new moonstone items will increase the price.
@Gaia Thank you! Getting an idea of the trends expected was what I was looking for. To be honest, I've never played a game in this vein that required the premium currency pretty much immediately to advance in certain ways. The other games I've played have either had dedicated avenues to buying premium currency directly from the site, or earning it much easier through normal gameplay. I appreciate the shards, but it sure feels slow compared to the pace I'm used to.
I'm no stranger to purchasing the premium currency with real money to support the devs, but I never want to resort to that immediately. I prefer having the F2P experience before spending either as a one off or regularly. I had forgotten about the achievement system being released soon, actually. I might hold my decision to purchase any MS until that time. Thanks again! You've given me a bit to think about. :D
I noticed someone posting and using the demo lorwolf creations on toyhouse, is that allowed?
~Paxx'Reni~
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