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1 year ago
[Campaign] Scale exp with enemies

As we level up, it takes more and more exp to gain another level. However, so far (up to enemy level 7), each enemy gives the same amount of exp (1), even though higher level enemies take longer to defeat.

Suggestion: Scale exp gained from defeating an enemy in the campaign with the enemy level (example: lvl 1/2: 1 exp, 3/4: 2 exp, …). Currently, it's “better” to keep farming lower levels instead of fighting enemies of appropriate strength.

(Edited)
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1 year ago
SovereignFives
The Stinky
Mirror Pronouns
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yes PLEASE The current system is really odd to me, I've never seen anything like it anywhere else.

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1 year ago

Support! Feels weird that winning a fight against a high level enemy yields the same amount of experience as like, catching a couple moths.

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"Luvdisc's heart-shaped body is a symbol of love and romance. It is said that any couple meeting this Pokémon is promised a loving relationship that never ends."

AO3 | Flight Rising

1 year ago
Vissyn
The Nimble
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Yes please. The only benefit to higher level enemies are drops and the lesser number of encounters to make it easier to find the wild wolf encounter.

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-Very ADHD with scattered thoughts
1 year ago

Huge support!! PLEASE it's so weird that this isn't already the case?? Definitely think it should be changed to scale with enemy/location level!

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1 year ago

I strongly support this. I think EXP should be related to level of the enemy, not how many of the enemy there is. There's a big difference between fighting 1 Folium and 1 of those dang winged foxes!

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1 year ago
Wanderer
He/him
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While the EXP problems have been heavily remedied since then, I supported this when it was suggested in EA, and I'll support it again.

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1 year ago

Support!

it takes such a long time to level wolves and companions outside of the campaign storyline even if you fight over 100 of the ‘boss’ of the area your in to level you end up leveling them faster by just collecting food while looking for WWs-

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