if even the folks no-lifing it cant even get 3 a day, i think it's safe to say the average playerbase cannot get 3, let alone 6 a day lol
if even the folks no-lifing it cant even get 3 a day, i think it's safe to say the average playerbase cannot get 3, let alone 6 a day lol
@Notos
if im being honest, i did forget about the pageant, but like you said, even that isn't 3-6 a day. im not sure where she was getting this estimate and i can forgive being a little off, but switching between the activities for hours and barely getting 2 a day isn't something i can look past. i do worry this game is going to heavily dip into P2W, as a lot of folks will want to sell for moonstones (and rightfully so) and a lot of the upgrades are also with moonstones.
of course, the game did just launch, so im giving it a bit of time before i determine if i should support or stop playing. i refuse to give money to pay to win games haha.
i do think im going to make a suggestion about earning through campaign though.
Personally I got 5 MS just yesterday, mostly from fishing and cooking but two were from selling food. Not sure if I'm just lucky but the flea market might be worth looking into.
@corpse The one problem I can see with getting MS shards from the campaign is that it's very spammable, but if there's a hard limit on the number of moonstone shards we can get in a day there's no issue to let people get them from campaign anyway, imo!
Ngl, hard-capping the amount of premium currency you can make in a day isn't my favorite decision ever, but I think 5/day gotten easily within a couple hours of play could be considered reasonable. You can make steady progress towards most premium items that way while still being incentivized to buy if you want to get to your goals faster – the devs do have to make money to support the site and themselves, after all.
I hesitate to call the current scheme “p2w” since there's no real winning involved in a petsim and you can earn premium currency consistently (more than I can say for other petsims that hard cap the amount of free premium currency you can get, period), but it does feel a little free-play unfriendly at present. Maybe throw in an alternate suggestion for an across-the-board upped drop rate to get to the aimed 3-6/day easier! And openly stating somewhere that the amount of premium currency you can get a day is limited.
Calling all farmers of Loria! Wanna help us gather data about crop yields so we can best understand how crops change over time? Then please check out The Great Lorwolf Farming Census!
@caethernyy I've made moonstones off the FM too, but that's not what's being discussed! We're talking about moonstone shards you can get from the site itself through daily activities, not from buying/selling to other players – plus, those moonstones players use to buy things from the FM have to come from players either buying MS from the site or getting them via activities. If moonstone shards are hard to get, moonstones are hard to get and people are less likely to spend them on the FM. I currently make more than 3-6/day using the FM, but I'm definitely not making 3-6/day without it, which is the problem if the devs want us to be able to.
Calling all farmers of Loria! Wanna help us gather data about crop yields so we can best understand how crops change over time? Then please check out The Great Lorwolf Farming Census!
@Notos
thank you for the discussion! i’ll make the suggestion more broad with increasing the rates a little or from campaign with hard limits.
pay to win does seem harsh for a petsim, and i do understand they need to make money, but i think making it a little more friendly will encourage people to support more.
to clarify on what i mean p2w, i’m mostly suggesting how you need moonstones to upgrade space. the den, cooking pot, mining cart etc. people who buy can increase their storage thus taking less time getting materials etc, but i do agree with you as well!
Definitely yeah. I haven’t really voiced it but I have been thinking it. Really it wouldn’t be such an issue if it weren’t for the fact that as it is, it is basically impossible to participate in the economy without a fair amount of moonstones, and basically nobody sells lorwolves for pebbles, meaning that the only way to get new wolves is either the extremely low chance of wild wolf encounters or the very slow breeding.
yes, you could sell wolves once you get them but that again means that the economy is blocked off unless you get lucky. I’m not sure how much bred wolves will sell for, but I can’t imagine they’ll be as valuable as wild wolves. Unless they’re pretty or something, Idk.
i’d be more willing to spend money supporting the game if I didn’t feel it was necessary for me to buy moonstones to even look at the flea market and think “hmm I think this is achievable”
I don't think 3-6 ms/day is really feasible (I've got a total of 5 since launch from going pretty hard), but… in the long run I don't think it'll be that much of a problem? Bear with me here.
On Flight Rising you get 1 gem/day as a f2p player. Aside from the very very slim chance of getting a gem from exalting or the every-now-and-then activity of opening a chest, the average f2p player doesn't really generate that much premium currency- it's primarily sourced from sales to other players, who may or may not be f2p. Despite this low daily generation, FR's gems are thought of as perhaps the most f2p accessible premium currency. I think it will take a little while for the economy to settle in before we can truly make judgement calls. In beta and ea wolves were being sold for reasonable amounts of pebbles, but given that everyone knew that was being wiped who knows if that will play out the same when it's “for real”- I'm guessing it will, but it will take some time. Even the pupocalypse might not really fix things, as people are likely to behave differently with first/low id offspring. LW is only a couple days old, it's hard to compare to things that have been around (and stable) for years!
Personally I'm excited to see how the economy ends up stabilizing, but I have always found the bottle economies of petsites to be one of the most fascinating parts lol.
Seconding Blizzard - I think we'll see the economy shake out quite a bit when people are actually selling wolves in abundance, since once regular breeding happens prices should drop quick. Lorwolf actually is pretty generous with the fact you can craft premium currency – but yeah, if they want a casual player to be able to get 3 per day, they definitely need to raise the drop rates. g
@Blizzard @Cardixa
while I can see your point, i disagree with only getting 1 gem per day with flightrising. just from bonding with familiars, i get tons of chests, not only that, they drop a decent amount in coli. heck, i have over 200 iron chests, and probably 50-80 gilded chests i can open up.
also, flightrising use treasure to expand tabs (in comparison to den slots) and there isnt an option to spend those gems on upgrade things such as cooking pot, hunting quest slot, mining storage etc which apparently, goes all the way up to 100 moonstones. in comparison, the apparel slots, iirc it starts off at 10 on FR, which lorwolf does as well, but 10 MS is worth a lot more than 10 gems.
like i mentioned before, i understand this game recently came out and it needs to stabilize, but im still under the opinion it needs rebalancing issues, especially if its so expensive to upgrade stuff
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