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1 year ago
Lucy
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This really needs to be a thing. Support

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1 year ago

I can support this. I'd really like to alter a color or two on my Progen male to make him a bit more compatible to my female progen.

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1 year ago
Roc
The Odd
They/Fae
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I understand it is early in Lorwolf's progression and that colors are actually quite hard to come by, and with four colors that do not include eye color, it may seem incredibly hard to get color combinations one would want that is not found on a progenitor wolf, but I have a few ideas that are related to what OP and others have suggested! I will not be talking about eye color besprinklers since that is a separate thing managed by the regular in-game currency. That can remain unchanged in my opinion and I actually love that this is normal currency.

Separate Besprinklers into two kinds; one to randomize a wolf's accent, under, and top and one to randomize just the base color.

The price can stay the same or maybe adjusted to accommodate this change. but the price of 35 moonstones seems pretty on par with other petsite premiums for randomizing colors. Not too sure on that though.

I would not like a randomization of every single option individually, it just seems a little too much to keep track of. I could be very wrong! I have not tried any of this, or tried besprinkling my wolves, maybe it would work out with such a large color wheel. That's not why I'm here adding to the suggestion though.

Part of the woes and wonders of petsites with color wheels is for breeding projects that could last several in-game generations. Part of what makes projects so exciting is the possibility of finishing it with the next nesting.

I have noticed that if I demo some of my wolves with just a different base color, they look so much better. And that can lead to appreciating your wolf in a whole different way. I really like the idea of a base besprinkler and a regular besprinkler that changes everything else. (How many times have I said besprinkler oh my gosh)

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1 year ago
Stellori
The Exhausted
He/they/it
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Mmmmyes as someone who's trying to get certain colour ranges for WW for specific characters (please rng give me a nice gold/yellow wolf without other weird colours or a dark one with no green or pink please), I support this. I really want to be able to just “scatter” specific slots.

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1 year ago
Ocean
The Curious
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I'm with Roc and Lyu about the base color possibly needing a separate besprinkler. It's the only color that you can't really work with at all because there are no genes for it, so it will always just kind of sit there in the middle no matter how much you try to cover it or make it look better. Having 4 colors to worry about instead of 3, it's incredibly hard to get colors that work well together. And there are no genes that change the look of certain colors to help with this either.

I will say though, I don't think that the color wheel being larger is a very good argument for it being harder to get matchy wolves, because percentage-wise it's still relatively the same. For example, if 10% of the color wheel has purple colors, and 10% has green, it doesn't really matter if there are 200 colors or 20, because the chance of getting a shade of green would still be 10%. All it does is make it harder to get doubles, triples or quadruples, but it doesn't necessarily make it harder to get colors that work well together.

And I don't think there should be a separate one for every color of the wolf either, even with the large color wheel. Mainly because I feel there's something nice about the rarity of getting a cool color combo through luck, rather than just continuously sprinkling one specific color over and over again until you get a double or something. Which, yes, is also still based on luck, but it's not quite the same as there is no risk to it. If you get a nice color combination on a certain wolf, but one or two colors aren't exactly what you were going for, you will have to decide yourself whether or not you keep it, because there's the risk that the next set of colors could be worse. Whereas, with a color specific besprinkler, there is no risk at all. The only think you might risk is losing all your money, but you know you will eventually get the color you want.


I was going to suggest having 2 color besprinklers instead. A besprinkler that would randomize two colors of your choice instead of all four (or three, if base gets it’s own one). It would help a bit with the struggle that is trying to match 4 colors right now, while still having a touch of randomness to it, but it might become a little too confusing.

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1 year ago

I also agree that a single-slot besprinkler would remove too much RNG, but I'm okay with the Base-only besprinkler (or the reverse of top+accent+base while leaving eyes+base the same).

To me, part of the reason I don't support it is that it's only really relevant on WWs or besprinkle project ID wolves, and those are supposed to be RNG where you do your best to work with genes even if you have one colour that's a bit (or really) off. If you want a bespoke dragon with a super matchy colour range, that's what breeding projects are for. The site is in its infancy now, but eventually super matchy wolves will be extremely common, and I just don't think a single-colour-of-choice besprinkler is a good idea since it removes one of the few remaining challenges (get a desirable WW/wolf with RNG).

What I would suggest instead of a single-colour besprinkler is a wider array of genes that can “hide” a single colour – not literally, but minimize it essentially. In terms of FR genes, stuff like Stained/Contour is a great option for “bad” one-off colours, or there are other genes that have other colours mixed in that can sometimes save what would otherwise be a non-matchy colour. More genes that are extremely subtle or minimal would be my solution of choice rather than a single-colour besprinkler.

I personally feel that, long-term, ways to mitigate a bad colour are healthier for the state of the game and the economy than ways to just outright reroll it into a designer, bespoke dragon. (And again, that's a huge part of what breeding projects are for. Not every wolf has to be a WW.)

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1 year ago

I don't think there should be a besprinkler for EVERY slot, I feel like that would make WW's a bit too easy. I do agree with the idea of a besprinkle for top, under, and accent and another for just the base tho! The base color in particular is a real killer for WW's. You can have an otherwise very pretty ww completely ruined by a base that you can't alter in any way atm, which is pretty frustrating.

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1 year ago
Ninetales
The Loving
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I'm bringing this back since I am now starting to besprinkler my wolves. My feedback on this…

  1. Eyes should NOT get randomized with Besprinklers. It's pretty unintuitive to have the eye changer right next to Besprinklers in the Mole Market because it gives the impression that they're separate things.
  2. If there won't be a besprinkler item at a markup for single slots (which I wouldn't mind, especially since you can't hide any of the colors ever), there should at the very least be one that only changes the Base color. I find the Base color extremely difficult to work with more than other colors because it's the only one you can't manipulate. No matter what you do, the base color is always there, and it's usually very obvious especially if you're trying to hide one of the dud colors you get.
  3. Or please just give us a basic/hide gene. Some of these colors are so hard to work with. :(
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1 year ago

I like this idea as long as it's a randomized colour, it could be helpful for breeders looking for a rare colour distribution or for wolves of sentimental value/special IDs, two-letter names or other already very rare significance.

I don't think this would ‘break,’ the Wild Wolf market, as long as it's priced higher than an ordinary besprinkler.

If a slot sprinkle costs 100 something Moonstones, first it would be very hard to get for most, second with such a large colour wheel it would take several spins to get what you wanted. Most WW wolves selling above 200 are pretty colour pallets so if it takes more than 2 spins it's already out of budget, around 400 most wolves are either doubles or very visually similar to doubles, it would take far more than 4 spins to get that consistently. This is also assuming that there is only one problem slot, which is usually not the case unless there is a specific colour in mind. I also expect the price of WWs to drop further as the market gets more saturated and when the update with the Knucklebone tokens happens.

Essentially it wouldn't be worth the hassle on most if not all wolves and if it is most sellers would leave that chance in the hands of the buyer. Because it could also make the problem worse. Also who said Wild Wolves have to be valuable?

Sorry for the long post, I like writing. Also, I want this feature.

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1 year ago
Gaia
The Legion
Alone together
452
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I just want to add my two cents here again, because I've seen some people commenting that a besprinkler per colour slot would be too easy. One of the arguments specificaly mentioning that the amount of colours on the colourwheel is irrelevant to the difficulty → I beg to differ there. While yes, perhaps 10% of the colourwheel is green, saying the amount of colours is irrelevant is assuming that anything in the greenrange is desirable. Which they are very much not There are in fact within the greenrange many colours that don't match each other, and even more colours that I personally deem ‘ugly’ and would not want on any of my wolves. So the fact that there are within the 10% green range, perhaps only 3 green colours that I would like to have, does in fact becomes very hard given the fact that there are so many colours to choose from to begin with.

In regards to the argument that wild wolves are supposed to be RNG; even with single slot besprinklers; it remains RNG. I am not supporting any selecting colours ourselves, and with the large colourwheel, I still imagine many besprinkles (and thus moonstones spent) are needed to get anything that I wouldn't consider ugly, let alone something that I feel is perfect. Besprinklers are inherently RNG. The amount of RNG in the current besprinklers simply is too big to be anything other than a complete shot in the dark. Besprinklers per slot are still completely random but would at least feel manageable, and not a complete wast of moonstones when used.

So I do still support besprinklers for every colour slot.

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