I'd love something to be done about the ignore button when coming across a wild wolf. I ignored twice in the same night and it's just too easy to press. Especially on mobile. Could even make it so you have to hold it for ignoring to work.
Also move the search down the bottom of the page elsewhere or modify it/have a box open to reply in all the time. As I keep putting my reply in the search. Could probably get used to it though.
Add an easy link back and image code to a wolves profile to post on the forum unless it's there already I just missed it.
Some general suggestions and the location(s) applicable:
Mole Mart:
When using ‘Buy All’, display the total price being spent to do so. I.E. “Are you sure you want to buy all X for {Price}?" example link
Display the name of what you want to buy in full, and price, when clicking to buy an item. example link
Would love a “Try on” button when clicking an item to purchase that expands a section for you to navigate through your wolves.
Activities Bar:
Make each activity link to the place for that activity, if applicable. I.E. Mining leads to the mining page.
General Play:
Make each Wolf's name clickable and lead to their profile, and when a wolf's name isn't visible make their portrait link to their page. Or just always use the portrait as a quick navigation link for accessibility. This greatly reduces navigation fatigue.
Explore:
Quest Log quests should act as a teleport to the active area for the quest. I.e. to a turn in point if it's ready, or to the right zone for the next step of the quest.
It'd be nice if the Moonstone Ore was a little bit more visually distinguishable from Silver Ore- when my F.lux kicks in the two are all but identical. Easiest thing I can think of is just flipping Moonstone Ore left to right (I mean, colorblind peeps might eventually want all ores to be distinct silhouettes, but art takes time and the brightness levels are decently distinct between silver/copper/iron at least)
It would also be nice if, in the Arena, it would display the Companions' names somewhere, on mouseover maybe? There's a lot of cool designs but it's hard to figure out where to start when figuring out how to get one.
I’ve noticed that fishing in the second level is less efficient than the first section. You may be getting more fish but they are not the same quality. You may be getting slightly more xp but I don’t think it feels like an upgrade. Maybe we could implement more guppies into the lower level and have them lower in possibility as you level up?