This will be a complex issue that can't be fixed that easily. But basically, I want my active, non-passive gameplay session to feel engaging. Right now- outside of the quests I suppose- the game is a page refresh simulator. For many events, the options are always the same.
I have no alternatives for Lorwolf gameplay. Arena is very demanding time-wise, it's PVP, and it's the ONLY feature where I actually have to think, strategize- and it's the only one I find engaging for this reason.
However, due to the time reason- the difficulty of it being PVP- and the prizes not being that great if I don't win… Even the RNG nature of whether or not I can even complete my team- I can't believe that this is intended to be where I spend most of my time.
There aren't even minigames for me to play- what is my active gameplay session on Lorwolf supposed to look like?
Make My Choices Matter
What is the purpose of these illusions of choice- the raspberry event- it's always the same. I don't even get wind directions to follow, it's just the same every time. The wild wolves? My choice doesn't matter and I don't have to even think about which option to pick, I get no indicator which option the wolf might like more BECAUSE it doesn't matter. Why is there an illusion of choice? I can turn my brain off entirely and I feel nothing while playing, no sense of accomplishment.
I want this game to reward me for engaging with it.
Why is XP this way?
Why is my most effective levelling strategy picking up moths and snails? Fighting a horde of 5 enemies will leave my single wolf with 1 xp whereas it can just grab a snail and get the same amount. I am being rewarded for the least interesting session possible- sure, my item numbers are going up, but it might as well be another play-by-itself feature,
The battles are also quite meaningless. If I'm going to lose, I'm going to lose. I don't input anything, I can't alter my synergy or party to get an upper hand, I just refresh to skip the fight because why watch it?
What is the Campaign for?
Is the campaign- after the story- supposed to be nothing but click-to-get-items? What is the intended experience here, is it supposed to be the drawing feature of Lorwolf? Is that where the “gameplay” lies outside of the wolf collecting/breeding? I understand it's supposed to reward me with items, but I'd love if it wasn't so bland. I'd like to have to consider my options.
Think Lioden, I get very limited energy there so of course it will feel less repetitive by default- but I also have a system to level up to new areas, to increase my impression, there are events I have to think about- I get fun visuals to look at that aren't just my lion facing one side and some random NPC on the other- it feels more like an adventure.
I engage in the fights, The Lioness claiming makes me at least consider what personality the lion is displaying to increase my odds of claiming her- I can get quests that require me to seek out certain events and outcomes- I usually leave an explore session feeling accomplished, and more immersed, even if I'm technically getting less out of it and can't do it infinitely.
Something New
If the campaign isn't supposed to be where my active gameplay lies, I think we need something else where you are rewarded for being there, rewarded for doing more and for thinking, and don't have to worry about it being PVP. Rewards don't have to be phenomenal, but even if it were like a FR coliseum where I can gather food, xp and maybe get some rare useful drops, it would be a nice change from the endless refreshing of the campaign. I like the synergy system, I think it's interesting- maybe do something with that that isn't Arena.
Basic minigames would be fine to distract for now.
A bigger suggestion could be some self-contained PVE dungeon style adventure game where you recruit members, level them and build up a party with different synergies or abilities to fight things or complete challenges and are rewarded with items. I know this would take a lot of time and be a complicated one- and I haven't thought out any specifics, just an idea that would be more engaging than the campaign and could really use that synergy system.