@Reave You mentioned you were curious to hear the thoughts of Pro-Token players regarding the recent update. Admittedly, I actually haven't been very active the last few days because I've been playing other things, but I popped by when I heard of the update.
I am, admittedly, not happy with it in the slightest. 50 seems to be far too high of a number. We were throwing around rough estimates of perhaps 10? And we were initially met with 100? And then lowered to 50?
20 is the absolute maximum for me, but 10 or 5 would be ideal. When I was voicing my support for tokens I was doing so with the expectation that they would not take a person weeks to save up, but instead could allow a player who spent an entire day grinding to confirm at least one or two WWs or more.
WWs on Lorwolf should not be as rare as G1s on Flight Rising, seeing as the randomness for them to look decent is amplified dramatically by a larger colour-wheel and additional colour slots.
Such a high token requirement does not actually take advantage of the strengths of the token system at all. All the stuff I mentioned about player control really goes out of the window when they're suggesting that players have to grind for days in order to gain that control.
I still feel the token system isn't inherently flawed and balanced correctly would be the best option, but this application of it is a little disheartening and plays barely any differently to not having one at all. Your comment to another user about the low token reward failing to deliver a ‘dopamine hit’ is incredibly valid also. 1/50 is not a percentage that gives people hope. “Great, now I've gotta do that 49 more times…” is such a mind-numbing feeling. “Great, now I've only got to do that 9 more times!” Is enough to actually feel rewarded, I think. I still believe that 5 would also have been a perfectly decent number as well, honestly. 50 tokens reminds me too much of the pity systems in Gacha games. And whilst I brought up Pity in my previous comments (I believe) there is a distinct difference between Pity that rewards you with something after 5 or 10 failed attempts and a Pity system that rewards you after 50 or 100 failed attempts. And the higher the bar for the Pity to actually take effect, the more player-unfriendly the game ultimately leans, I would say. Pity systems have been in video games decades before Mobile Market games existed and brought them to the forefront of player consciousness. Pity systems exist hidden away in many video games, even if you do not realise it. They have been proven to work through these games, their negative reputation is because Gacha/Mobile Market games have taken them to extremes. And it is this level of extreme (100 then 50) that Lorwolf seems to be imitating, I think.
Overall, I remain Pro Token. But absolutely not Pro 50 Tokens… 5 or 10 (or 20 at a push) was what my entire argument was built around. If they don't lower the number then I'm not sure I'll stick around, honestly. I don't have the time to grind for 50 Tokens, unfortunately.
(I apologise if this is a little rambly, I wrote it quite late and only just read the update now, so these are my initial, sleepy thoughts. I edited the message a lot, I hope it doesn't tag you multiple times, if so I am really, really sorry. It doesn't on FR so I'm hoping it's the same here because I am a serial comment editor haha.)