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1 year ago
Voltsy
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@Reave

Yeah, I see that! The “main way to get wolves” thing was moreso addressing a few other replies here, not necessarily your original post/take.

I guess I'm just another “fundamental disagree” person, though I can totally see where you're coming from. I would say more but I think @Gaia has already said pretty much everything I feel. Basically, I also would enjoy continuing to have more frequent encounters - using FR as an example again, I pretty much gave up on grinding the coli for eggs because they were rare enough where it felt like a waste of time. Here, the encounters are common enough to keep me going, I guess? The main issue is getting absolutely nothing for the rare encounter in the first place, which the tokens are meant to address.

I guess I'm just not that frustrated when the WWs run away precisely because they show up so (comparatively) often - but I can see why people are. I feel like, for me, when they release the token, I will just see the encounter as a “piece” of a WW, and if I get a whole WW instead, that's just a fun bonus, if that makes sense.

But yeah. I think our viewpoints on it just differ. I personally like seeing the wolves more often even if I'm not getting them, and the tokens would just make that better for me. I can understand why people would want the rarer guaranteed encounters instead, but for me, the tokens aren't a band-aid for this issue, they're actually preferable. I may be in the minority but that's just my take, I hope I was a bit more clear about it this time around!

(EDIT to change “1/10” to “a piece” because it was never actually stated how many tokens will be required per WW. My bad!)

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1 year ago
Blizzard
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While I agree that the system as it is now with no tokens is punishing, I disagree with the idea that the addition of tokens won't fix the frustration. As I understand it, the completed token will act similar to an unhatched egg on Flight Rising- allowing you to generate a G1 on command. This means that instead of spending hours on birthdays, holidays, anniversaries, etc grinding for a much rarer but guaranteed WW, players can use their more common failures to skip that work and actually get to enjoy their day. So if a failed encounter means I'm x% closer to getting my guaranteed special encounter, it wouldn't feel frustrating at all, because there's still measurable progression.

I also do agree that with those who have said to get rid of the two options- while we know they are just flavor text, newbies in the future will not, and it just seems like something that adds more confusion than is needed.

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1 year ago

idk i dont really like the idea of a pity token system id much rather have a lowered encounter rate but guaranteed wild wolf. as someone who cannot dedicate the ammount of time to the game and im sure its like that for other users its disheartening finally having the rng roll an encounter and it failing.

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1 year ago
Reave
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@Voltsy

Yeah then, I imagine we just don't agree, and that is ok! It is still valuable feedback, to get relative numbers for the thread. So thanks for taking the time to add your input!

I don't think FR is a good comparative metric to base the numbers from, because eggs from the Coli are probably supposed to be much rarer than the “success rate” of WW; but I see why you would go there first. Without better data I'm afraid I can't soothe those fears in a way I'd find satisfactory as an answer though.

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1 year ago

@Voltsy

If you pull the stats from coliseum egg drops in Flight Rising and successful Wild Wolf recruits, you would find quite a significant difference in percentage that I don't feel the two are really comparable. I do get your point behind it though, don't get me wrong! I just feel adding a step between “encounter wolf” and “get wolf”, however it's done, is kinda… pointless? When we could have the odds in the end be the same, but promised whenever we encounter one, to skip the need for “farming” wild wolf events. Adding a currency just feels kinda redundant to me when the end result could be the same amount of wolves either way.

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1 year ago
Voltsy
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Yeah, that's fair, I should try to refrain from FR comparison in general. Thanks for the reply @Reave and I feel!!

@Swashfin

My main response to this would be the thing that @Blizzard mentioned, which I'd forgotten about - I would really enjoy the ability to choose to defer finding the wolf to a later time. I would like the tokens as a way to save up WWs for a special event or so they have a particular birthday, so to me that gives the tokens value outside of just being a pity mechanic. (That's assuming they would work as an item, of course; I suppose they could also function as a progress bar, which I would like significantly less but still would personally prefer to very rare encounters.) I know that's not the main point of this thread, just something about the idea of tokens that would be fairly important to me.

With tokens, I can guarantee I get a wolf on, say, my birthday if I want one without having to spend my day grinding for it, and multiple wolves all at once if I want them. Also, I would assume that tokens would be sellable, meaning that people who don't really want WWs (seems crazy now, but maybe later on) would have a way to benefit from the encounters and people with excess currency could buy them to avoid grinding. I know I literally said earlier in the post that I would try not to compare to FR (hhh sorry I'm inconsistent c': ), but I know lots of people there who love getting eggs just to sell them - there's always a market for them so they sell consistently for a decent amount. Tokens would help distribute WWs to the people who want them/enjoy rolling for colors and give a more tangible benefit to the people who don't (once there are lots of wolves, ugly WWs will be worth much less than a token, just like ugly g1 dragons are worth much less than an egg).

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1 year ago

@Voltsy

I can see why people would want to time obtaining a wolf, like their birthday and such like you said, but without knowing fully how the token would even work… is the shard guaranteed every failure, or is it an RNG roll on top of an RNG roll? Does it take five, ten, some other number to make a full token? Can you only have one token at a time, or is it a currency you can have multiples of? Is it able to be traded or sold, or is it locked to a player? Would you be forced into using it the next time you saw a wolf so you would have to avoid campaign until your birthday once you got one, or would you be able to skip wolf events freely with no fear of accidentally rolling one early?

Unless it's cleared up pretty quickly on how these work, whatever they are implying to implement in today's news post only brings me anxiety. If how it'll work was explained, maybe I would be less combative! But right now I have nothing to go on aside from “automatically claim a wild wolf in exchange for a certain number of these tokens” - which doesn't even tell me how many times I'll need to “fail” to “succeed” in the first place. :/

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1 year ago
luke
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I was initially in favor of changing the odds rather than adding the token, but after reading through this thread I do prefer the pity tokens for reasons addressed. RNG feels much more forgiving when it feels like you're progressing imo. Going 1000 encounters without seeing a wolf would be just as demoralizing as it is right now, but losing wolves would not be so upsetting when your token number is going up.

also going to suggest that unless the wild wolf join rate is guaranteed, there should be only one option for interact. I posted multiple times to ask whether I was doing something wrong and after 20+ failed encounters I was starting to think I needed to hit ignore or something

also slightly unrelated but the ignore option should be removed entirely from this encounter. it does not need to be an option when you can just get rid of the wolf; pretty sure all it's doing atm is causing people upset via misclicks

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1 year ago
Voltsy
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@Swashfin

I agree 100%, we need to know more. The one part that we do know is that it's a guaranteed drop from a failure - this was stated in the FAQ, though they've removed it temporarily to avoid confusion since the tokens were not available at launch as planned. Of course, there's always the chance that plans and actual implementation can differ, but I've found LW to be pretty transparent and wouldn't expect them to change this aspect (a looooot of people, myself included, would be very disappointed if they did and I'm sure they understand that). EDIT to add a link to a post containing a screenshot of the FAQ info regarding tokens. Also, I'm now noticing that the implication is that, once used, the next encounter is a guaranteed success… I do like that significantly less :<

The ideal to me would definitely be to have the tokens as a stackable, tradeable “currency”. Imo, if they are not tradeable, that's a large downgrade, and if they're not stackable, that's an even bigger downgrade; the worst version of it would be if, as you mentioned as a possibility, the final encounter was a forced success (basically what I meant by the possible “progress bar” system I mentioned above) - incentivizing avoiding campaign is a terrible idea imo.

The amount of pieces you would need is also a huge question mark that I definitely agree we need to know sooner rather than later ;v; Unfortunately we could only guess on that, though that's not the most helpful… (Though if we were to guess, it certainly wouldn't be any faster than the chances of getting a wolf, so if the success chances of the encounter are 1/10, which they seem to be, the fewest number of failures you'd need would be 10. I wouldn't be surprised if it went up to double, since the encounters aren't THAT rare, but anything more than 20 pieces would have me raising my eyebrows lol)

All this to say though, regardless of how they're implemented/even in the worst case, I personally would still prefer them to rarer encounters. I promise I'm not trying to convince you guys or anything, and I know i'm probably weird for thinking this, it's just my opinion at the moment c:

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1 year ago

@luke

From the odds and statistics I have seen around, I feel confident saying it would not number into the thousands. It seems to me to be around like… the 1% ~ 5% range? I think I even heard someone guess 10% at one point, but that sounds a little more optimistic to me. But even 1% would, obviously, be one-in-a-hundred. I feel your point though, I just don't want you to get the impression I'm trying to doom us all into never seeing these events!

Do agree the ignore button should either be removed, moved in general, or pop an “are you sure” kinda dialogue box, misclicks ruining an already small chance isn't fun for anyone!

@Voltsy

The only things I ever remembered seeing or reading (years ago now admittedly) was the “10 shards to make a token” aspect. Glad to hear it was at least stated somewhere I either overlooked or just plum forgot about (even if they took it down) that it was planned to be guaranteed at one point.

Less glad to hear it would force your hand during the next interaction. Not fond of either needing to determine if I could farm up another token between now-and-supposed-then of a desired date or just… not do campaign for a while. I'm generally okay with the idea that if I want a specific date for a wild wolf I could check the flea market on or around the date I want it and see what skates by, cause then I have the chance to also pick from a few options - but I will give that the idea of specific dates on a gen1 is probably more important for other folks than it is to me. I think it's neat, I love a good birthday or holiday gift, but it's not really a priority for me to collect dates.

And you're not weird, don't worry about that! I just think adding an extra step isn't exactly the best plan, and fear what it would mean for future event implementations. ^ ^;

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