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1 year ago

@SunlitFable np! happy to help :D

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1 year ago

I am currently at 43 wild wolf encounters. Of those 43, only 3 of them were successful. Being rejected the 40 other times Really Feels Bad especially when they're already rare. Note that I have spent at least half if not more of my time grinding for them since the game has opened, so that's why I've even encountered them that much. Having them be rarer but guaranteed would feel so much better because I would feel more rewarded for time spent onsite.

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1 year ago

@GardenOfEden

ohhh nooo! I haven't really tried hard - just got annoyed with a couple failures, that is SO mean ;;; i am so sorry you went through ALL THAT just for 3.

(Edited)
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1 year ago

I've seen close to 20, and have only taken home 2- and I feel like I'm lucky in that regard- and I've pretty much been grinding explore for hours.

It's even more frustrating that we have two different greetings, and we don't know which one will even work. Reducing the options to one “Greet the stranger” might at least take out the sting from the wolf running away, because there's that constant feeling of “Should I have picked the other option?”

This was an issue in beta, and I'm a little disappointed that it wasn't addressed or polished for the launch.

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1 year ago

I'll voice my agreement here as well, as whenever I encounter these Wild Wolf encounters, I normally just think, “Oh, I'm likely just going to fail them, but it's worth a try.” Having them be guaranteed would be better if the pity system cannot be launched at this time.

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1 year ago

@Thrawn oof! I didn't even think of how that would make other people feel, I agree — that level of ‘was it me who made a mistake?’ — not just RNG being RNG, is a rough aspect of it too.

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1 year ago

@Rosetea Exactly! I already have indecision problems as it is. RNG + “Right/Wrong” choice? It results in me being frozen on “bark” or “wag” for a good five minutes, lol.

Edit: And I just had another WW run away lol. :)

(Edited)
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1 year ago

Huge support - it's really hard doing anything with just two wolves, and I thought this would be how I get more and that's just not happening. Breeding is again more work, and I genuinely don't like the appearances of the pups, and I do feel a tiny bit cheated by the idea I can only get more wolves from other players strictly because the RNG that's supposed to help me get a small foothold here is so prohibitive.

I know there's supposed to be a pity token feature, but there needs to be something in the meantime until the tokens come out. It would be better if it was a tiny bit more like Lioden/Wolvden - where there's some indication of the “personality” of the wolf that dictates which actions will help you gain them. Maybe in the befriending screen there's some added flavour text describing the wolf as shy or wary and wagging your tail is the correct option here, or describing the wolf as curious or eager and barking a greeting is the correct option there. You get what I'm saying? I dunno if that's more difficult than the pity feature, it feels like it'd just be altering the branching options the same way every other interaction works.

That's just an idea though, but I agree it feels so incredibly punishing and it does make the game this level of difficulty that just makes me feel like I'm doing something wrong.

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1 year ago

Personally, I believe the WW token system is honestly a fine fix to this issue. Something in the meantime would be VERY much appreciated, though. But I prefer the token system in the long run. I think that the amount of times to be rejected to get a token could be knocked down to five, and the system should probably be made a priority.

But it's important to consider that, in the future, WWs will become fairly abundant. Right now we are scrambling to get them whilst their IDs are low and the game is new and wolves are very valuable.

Suppose that WWs are made a guaranteed drop from the encounter. If the encounter rate is kept the same, then there will be an abundance of them. Too many, really.

So the solution then would be to decrease their spawn rate… But then a misclick of ‘Ignore’ would be even more upsetting. There would ultimately just end up being people saddened by this as well.

With the rates staying the same as they are (or becoming more frequent), and them remaining non-guaranteed, a token pity system would eventually make obtaining them fairly easy down the line. Especially if it was lowered to only 5 failures before you obtain the token. But even at 10, I think once the game settles down it will probably be fine that way.

If they are too incredibly easy to obtain, they won't be satisfying or rewarding anymore. Wild Wolves are still easier to obtain than Eggs on Flight Rising, and yet we already see the price of hatched G1s on FR with unappealing colours at around 6g (which is not much at all)

And I really would not like to see their encounter rate decreased, even if it meant they were guaranteed. I misclick a lot and it would be frustrating. Not to mention, it is already a rare encounter that a person can spend an hour before getting once. I don't want to see it something so rare you might see it maybe once every day or two… Same encounter rates, tokens please!


I also think that a system inspired by Lioden's Lioness Claiming would be very appreciated regardless. Not nessecarily a confirmed WW if you pick the correct option, but a greatly increased chance, at least.

Layered RNG is frustrating, but there are ways to make it more forgiving.

(Edited)
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1 year ago

I'm still very new to the game and I've only had one wild wolf encounter (not successful), but I think this also ties into my general complaint about the game, which is that it just feels very… grindy already? Like, usually at the beginning of games you gain levels really fast and it feels easy! This just feels difficult and uphill, and there doesn't seem to be any incentive to put in a lot of time and grind, because I haven't really been rewarded for anything yet.

I guess I'm just thrown off because usually in games things get harder and harder to level up as you progress. But they already seem very hard to level up from the get-go. (Unless I'm missing something.)

(Edited)
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