Since the “pity token” isn't implemented yet & there's still time to defeat the evil, I'm going to bring back the lauded game design “theory” from beta; layered rng is still not any more fun than it was months ago. Why are we adding an arbitrarily punishing rng mechanic to the G1 acquisition when numerically, the same results can be had with just making encounters much rarer but guaranteed and not make players feel resentful of the system in the first place? It has been the consistently most criticized feature of other pet games that follow the same ideology, and the best part of those that don't.