It happened
to me quite a few times now that I got different “background” apparel pieces (like
trees, or columns, not actual backgrounds) that would work great for the outfit
I’m trying to make, but that ended up layering over each other, because they
are all in the same place.
This meant that not only, couldn’t I use the pieces
I wanted together, but I also ended up with a big blank space on one side,
because everything is only ever made to fill the other side.
The latest example is Robin here:
I’ve waited for about a month to finally get the Moon apparel in my Mole Market, just to be disappointed with how much it overlays with the column, despite the fact that there is a perfect place on the other part of the canvas, where it would look perfect!
So my
suggestion is that SOME of the “extra detail” type of apparels (trees, columns,
paw tracks, dirt, etc.) should be flip-able, so the player can more effectively
use them in their outfits.
I’m specifying the type of apparel, because for obvious reasons, for most
clothing items, this feature would be useless (although it might still be fun,
just to make some completely broken outfits).
Now it would also be fun, of course if you could move items like that to wherever you want on the canvas, but that seems like way more work on the part of the dev-team, than it would be worth.
I made some mock-ups, what it could look like, if you could flip stuff:
flipped Moon
flipped Skull
flipped paw prints
In my mind,
a player would be able to just tick a box in the “dress-room”, when putting on
apparel.
Items
that can be flipped could just have an extra line in their description, like “(flip-able!)”,
or maybe an extra icon underneath the apparel icon, or something like that.