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5 months ago
XDragonfruitx
The Foodie
Whatever
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I like a lot of the ideas floating around here! I think a lot more constructive than nerfing Nana. I love the idea of having pebble purchaseable dens. I would definitely be on that quickly. Maybe another 3-5 with our MS dens.

i love the idea of a raffle. Having staff-created WWs would be a huge draw. We could also put besprinklers in there. Maybe users could donate KS items if they wanted to? I don’t think having a raffle-exclusive item would be a terrible idea, but only one or two.

I’m kind of onboard with the Soul Horn idea. I do think it should be pebble-only and cost a lot. If it’s generating one guaranteed, 5-10 mil. If it’s a chance to generate one, 500kp maybe? I think that’s obtainable for everyone and rewarding to older players.

I will have to review more fo the opinions here as I’ve got to run. But love the discussion!

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Have a blue and orange wolf? I might buy it!

Gen2 Bracchus Trading

Buying MS at 1:30kp 124/600

.. ..loading.. .. ..

5 months ago
Nuhae
304
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Been thinking about potential pebble sinks as well! A raffle is good, you could include random seasonal familiars, special WWs and stacks of food etc. Something else I have been thinking about is maybe a "reroll" market button where you can reroll the stock maybe 3x a day for an increased amount of pebbles. Kinda like how you can reroll the hunts but a bit more expensive.


New breeds and markings for pebbles will always be the biggest thing while backgrounds are also a great idea!

Something wild could be converting pebbles into wolf/companion exp. sometimes grinding companion levels could take a while or the new story level cap seems to grindy for some so they can use their pebbles to boost their exp instead? Make the cost exponential, the higher the level the more expensive!

Also i was thinking about the EXP pebbles due to the Lv. Expansion will added soon after Chap. 2+ Added! That would be great idea, Such as optional Lv up (+10Lv) need to pay more additionally! .

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"나비따라 나선 아이 나비가 되고

꽃이 좋아 풀숲에 서면 들꽃이 되네"

4 months ago
Pizza
The Tryhard
358
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A raffle is a "great idea" if you're trying to figure out a way to sink pebbles or monitize your game, but from a player's pov, it is atrocious and I would preffer LW stays away from new ways of adding gambling into the game.


Consider this.

You either have easily acessible rewards which means people won't participate, or you have accesible valuable rewards, like ms items, at which point people will be weighting the pebble to ms ratio against the raffle and big moneybucks will just buy out the ms listings.

Or you have exclusive or super duper rare items, at which point a large userbase will be alienated from content in the game while also enticing the same kinda raffle drama as in fr.

I would rather LW not get inspiration from FR. They would never add an accesibility feature like Nana or have game timers that respect that a lot of people can't play the entire day.


But I guess I should drop a suggestion or few.

I like the idea of adding food to marvin's shop. People always want more food.

The flea market needs a rework, more people would be active there and selling stuff if it wasn't such a pain to use.

More pebble items will always help, but that comes with time. We haven't even seen what the price might be for the higher rarities.


Site wide boons. I've seen some older petsites do this, i've seen one multiplayer game do something like it but the condition was different.


But essentially. Let players buy boons for every user, themselves included for an atrocious amount of pebbles.


Upon purchase, the boon will be sent out to every user (if a bundle of items) or just drop a notification of a boon and how long it'll last.

The boon message will display the gifter's den, a wolf they picked out to 'deliver the boon' a happy moonblessings mesage and the boon gift.

IF the user happens to be blocked, or the gifter has the gifted blocked, the username will be censored with their pack allegiance and the wolf replaced with the pack's deity to keep the no contact between users up.

The same will display if the user picks to send the gift anonymously.


okay so.

Maybe have different tiers with different boons.

Lowest amount?

Probably let users assemble a giftbasket consisting of food and or materials with the amount gifted capped.


Next tier. *amounts are spitballed

1 week worth of +100% cooking speed.

+doubled wild wolf befriend rate.

30% chance of getting double drops while fishing.

+XP bonus for user's pack alligned area.

etc. etc. etc.


Can't buy the same boon while still active, but you could queue it.


Would people buy it?

I can see people parting with pebbles just to show off their account or wolf, nevermind the wild wolf boost that would be useful.

I know it would enable me if i could send people gifts of miniscule amounts of strawberries and sugar.

The xp and ww boon would be a nice thing to pine for during pack holidays too, as people spend a lot of time in the campaign.


The best thing? They can be crowdfunded.


The annoyances.

The messages for timed boons should expire when they run out. Returning after a while of inactivity just to get blasted with FOMO is annoying to most and demoralizing to some.

While giftbaskets should accumulate, they should maybe take up a different notification spot. (blue, yellow or green dot) and you'll have to go over each one individually to recieve the gift.


You should be able to dismiss a boon for whatever reason, be it a giftbasket or timed boon.


Other things?

-shrug-

"Nana needs a nerf."

Well not nana per se, nana is great, but high payout companions need to be axed/nerfed. Low payouts are nice, when levveled they pay themselves back plus a lil bonus.

So low and medium payout can stay as is.

More companions need to give out highly coveted items like saaaay potato soup or hunting trinkets instead of pebbles.

There should be more viable options to pick than just pebble earners and xp givers for nana as non earners do dent in earnings recieved from high value pebble earners.

Heck I'd be into exclusive rewards for some companions. Like apparel or maybe even genes you only get from certain conpanions. More companions of that type = more chances to roll that item, duh.

Obviously an item you use up like markings or breed changes is going to be better than apparel.

I've made a suggestion for diversifying companion play rewards before. It might be worthwhile to get back at it and complete the suggestion with companion rewards that don't give out pebbles but can compete for den space with high amount pebble earners.


(Edited)
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Beep Boop

4 months ago
darkrat
360
360 Achievements
General Rank 5
Starter Rank 1
Arena Rank 4
Campaign Rank 3
Cooking Rank 4
Crafting Rank 4
Farming Rank 5
Fishing Rank 4
Hunting Rank 4
Mining Rank 3

A raffle is a "great idea" if you're trying to figure out a way to sink pebbles or monitize your game, but from a player's pov, it is atrocious and I would preffer LW stays away from new ways of adding gambling into the game.


Consider this.

You either have easily acessible rewards which means people won't participate, or you have accesible valuable rewards, like ms items, at which point people will be weighting the pebble to ms ratio against the raffle and big moneybucks will just buy out the ms listings.

Or you have exclusive or super duper rare items, at which point a large userbase will be alienated from content in the game while also enticing the same kinda raffle drama as in fr.

I would rather LW not get inspiration from FR. They would never add an accesibility feature like Nana or have game timers that respect that a lot of people can't play the entire day.


But I guess I should drop a suggestion or few.

I like the idea of adding food to marvin's shop. People always want more food.

The flea market needs a rework, more people would be active there and selling stuff if it wasn't such a pain to use.

More pebble items will always help, but that comes with time. We haven't even seen what the price might be for the higher rarities.


Site wide boons. I've seen some older petsites do this, i've seen one multiplayer game do something like it but the condition was different.


But essentially. Let players buy boons for every user, themselves included for an atrocious amount of pebbles.


Upon purchase, the boon will be sent out to every user (if a bundle of items) or just drop a notification of a boon and how long it'll last.

The boon message will display the gifter's den, a wolf they picked out to 'deliver the boon' a happy moonblessings mesage and the boon gift.

IF the user happens to be blocked, or the gifter has the gifted blocked, the username will be censored with their pack allegiance and the wolf replaced with the pack's deity to keep the no contact between users up.

The same will display if the user picks to send the gift anonymously.


okay so.

Maybe have different tiers with different boons.

Lowest amount?

Probably let users assemble a giftbasket consisting of food and or materials with the amount gifted capped.


Next tier. *amounts are spitballed

1 week worth of +100% cooking speed.

+doubled wild wolf befriend rate.

30% chance of getting double drops while fishing.

+XP bonus for user's pack alligned area.

etc. etc. etc.


Can't buy the same boon while still active, but you could queue it.


Would people buy it?

I can see people parting with pebbles just to show off their account or wolf, nevermind the wild wolf boost that would be useful.

I know it would enable me if i could send people gifts of miniscule amounts of strawberries and sugar.

The xp and ww boon would be a nice thing to pine for during pack holidays too, as people spend a lot of time in the campaign.


The best thing? They can be crowdfunded.


The annoyances.

The messages for timed boons should expire when they run out. Returning after a while of inactivity just to get blasted with FOMO is annoying to most and demoralizing to some.

While giftbaskets should accumulate, they should maybe take up a different notification spot. (blue, yellow or green dot) and you'll have to go over each one individually to recieve the gift.


You should be able to dismiss a boon for whatever reason, be it a giftbasket or timed boon.


Other things?

-shrug-

"Nana needs a nerf."

Well not nana per se, nana is great, but high payout companions need to be axed/nerfed. Low payouts are nice, when levveled they pay themselves back plus a lil bonus.

So low and medium payout can stay as is.

More companions need to give out highly coveted items like saaaay potato soup or hunting trinkets instead of pebbles.

There should be more viable options to pick than just pebble earners and xp givers for nana as non earners do dent in earnings recieved from high value pebble earners.

Heck I'd be into exclusive rewards for some companions. Like apparel or maybe even genes you only get from certain conpanions. More companions of that type = more chances to roll that item, duh.

Obviously an item you use up like markings or breed changes is going to be better than apparel.

I've made a suggestion for diversifying companion play rewards before. It might be worthwhile to get back at it and complete the suggestion with companion rewards that don't give out pebbles but can compete for den space with high amount pebble earners.


Yeah I agree with hating raffles, especially how bitter the community gets.

I think a better idea for boons might be that people can set when they use the boon but it would expire in a few days
- This is so people don't sink a decent amount of pebbles then have the boon happen when they're asleep which would discourage further donation.

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4 months ago
Nuhae
304
304 Achievements
General Rank 5
Starter Rank 1
Arena Rank 4
Campaign Rank 3
Cooking Rank 3
Crafting Rank 2
Farming Rank 5
Fishing Rank 2
Hunting Rank 3
Mining Rank 2

A raffle is a "great idea" if you're trying to figure out a way to sink pebbles or monitize your game, but from a player's pov, it is atrocious and I would preffer LW stays away from new ways of adding gambling into the game.


Consider this.

You either have easily acessible rewards which means people won't participate, or you have accesible valuable rewards, like ms items, at which point people will be weighting the pebble to ms ratio against the raffle and big moneybucks will just buy out the ms listings.

Or you have exclusive or super duper rare items, at which point a large userbase will be alienated from content in the game while also enticing the same kinda raffle drama as in fr.

I would rather LW not get inspiration from FR. They would never add an accesibility feature like Nana or have game timers that respect that a lot of people can't play the entire day.


But I guess I should drop a suggestion or few.

I like the idea of adding food to marvin's shop. People always want more food.

The flea market needs a rework, more people would be active there and selling stuff if it wasn't such a pain to use.

More pebble items will always help, but that comes with time. We haven't even seen what the price might be for the higher rarities.


Site wide boons. I've seen some older petsites do this, i've seen one multiplayer game do something like it but the condition was different.


But essentially. Let players buy boons for every user, themselves included for an atrocious amount of pebbles.


Upon purchase, the boon will be sent out to every user (if a bundle of items) or just drop a notification of a boon and how long it'll last.

The boon message will display the gifter's den, a wolf they picked out to 'deliver the boon' a happy moonblessings mesage and the boon gift.

IF the user happens to be blocked, or the gifter has the gifted blocked, the username will be censored with their pack allegiance and the wolf replaced with the pack's deity to keep the no contact between users up.

The same will display if the user picks to send the gift anonymously.


okay so.

Maybe have different tiers with different boons.

Lowest amount?

Probably let users assemble a giftbasket consisting of food and or materials with the amount gifted capped.


Next tier. *amounts are spitballed

1 week worth of +100% cooking speed.

+doubled wild wolf befriend rate.

30% chance of getting double drops while fishing.

+XP bonus for user's pack alligned area.

etc. etc. etc.


Can't buy the same boon while still active, but you could queue it.


Would people buy it?

I can see people parting with pebbles just to show off their account or wolf, nevermind the wild wolf boost that would be useful.

I know it would enable me if i could send people gifts of miniscule amounts of strawberries and sugar.

The xp and ww boon would be a nice thing to pine for during pack holidays too, as people spend a lot of time in the campaign.


The best thing? They can be crowdfunded.


The annoyances.

The messages for timed boons should expire when they run out. Returning after a while of inactivity just to get blasted with FOMO is annoying to most and demoralizing to some.

While giftbaskets should accumulate, they should maybe take up a different notification spot. (blue, yellow or green dot) and you'll have to go over each one individually to recieve the gift.


You should be able to dismiss a boon for whatever reason, be it a giftbasket or timed boon.


Other things?

-shrug-

"Nana needs a nerf."

Well not nana per se, nana is great, but high payout companions need to be axed/nerfed. Low payouts are nice, when levveled they pay themselves back plus a lil bonus.

So low and medium payout can stay as is.

More companions need to give out highly coveted items like saaaay potato soup or hunting trinkets instead of pebbles.

There should be more viable options to pick than just pebble earners and xp givers for nana as non earners do dent in earnings recieved from high value pebble earners.

Heck I'd be into exclusive rewards for some companions. Like apparel or maybe even genes you only get from certain conpanions. More companions of that type = more chances to roll that item, duh.

Obviously an item you use up like markings or breed changes is going to be better than apparel.

I've made a suggestion for diversifying companion play rewards before. It might be worthwhile to get back at it and complete the suggestion with companion rewards that don't give out pebbles but can compete for den space with high amount pebble earners.


I think the buff concepts are really nice! but also considerable what is focused on between our opinion. Like, For my raffle, i can admit it is quite palliative, i agree with. Raffles are attend-able, but not for light users as well as (Could be! but will need a great luck.) which is aimed to protect the value of ingame currencies that is really admittable your opinion. Boons are good for all Great! and foods are always consumable to any users, specially hard-grinding users. velocities of the activities are also enticing concepts. i assure people will purchase it. but it must be considerable peoples must not tamed by constant boon that might be fall interest if boon is not initiated. Like, they might feel they have loss. (it might be silly, but it sometimes occurs.) So, let me add more things.

As LWs, they are planning the guild, boon might limited to the guild as paying with pebbles. guild concept has really potential for booning, and coordinating other users. (but other problems are small guild will have less capacity.). They could grow the guild/ and purchase the guild items and which could produce eventually boon activities. So, Boon will circulate in to each guilds. not for entire area. This will encourage ppls to attend guild activities, but also i know who prefer solitaries are distressed. but considerable. and between big gab might be produced. hmm. difficult.

So, i could suggest it will be introduce the booning, boon ability for entire user Vs or the guild when they construct the concepts. or as entire users you said so. The thing is how long, and how amount currencies consumed or etc etc.

Raffle idea is aimed to proportional pebble retrieval. and Boon is aimed to constant retrieval that will produce more guaranties during game abilities. Or, might The more Companion that producing good energies of food will be also an idea rather than pebble producers. and as Lv is gonna be unlocked, it will be good to pay more EX pets +10Lv as i told previous posts.

i am really agree with the food concepts. still waiting for MM are renewed. we could talk more about it later or other thread.
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"나비따라 나선 아이 나비가 되고

꽃이 좋아 풀숲에 서면 들꽃이 되네"

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