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5 months ago
Nuhae
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Sustaining Pebble value? Suggesting pebble consumable contents.

Deciding to writing this Thread to submit some suggestion: to sustain Value of pebbles.

As all users know, pebbles are easily earned by Nana in these days. (that is why Nerf Nana thread is created. i agree a partial.) let me suggest some ideas.

1.Establish the Raffle.

It is pesky to maintaining the Pebble value due to pebbles are released bunch of amount not only Nana, but also various forms. then, we could considerable, how to retrieve pebble proportionally? i could suggest- Raffle. For example as FR, FR suggest Raffle once a week to consume bunch of in game currencies. It must not have to be Thri-colour or other Really rare one, at first, it will be appetizing a user to attend to Raffle will be :

>Item suggestion:

a). Tri- MS gened G1, or Zerda/Vol Gened Specific coloured G1s.

G1s are generating a lot. i don't think this will decrease the value of the G1. (you can considerable Raffle G1 must marked as Raffle Prize Such as Fr/ or other online game. or account-binding to preserve some specific rarity of G1s.

b). "Fate" besprinkler or specific Colour -scroll.

This must be account binding. (or , have to -suggestion.) Concept is simple. The Scroll will suggest to change colour of the wolves. (for example, if you put up raffle of Natural colorued hue scroll, when player wins, they received the scroll, and if they apply the scroll in specific wolf, it will change the order of the scroll. ) This will be preserve the G1 value if someone is really worried.

C) Other ideas could be added such as specific- concept items. but it must not infringe raffle-rely. Recolouring some Apparel Items or Pattern switched Familiar will be Good idea. or If the time passes through, 1st anniversary Comp or 1st festival items will be good prize of raffle. (or normal besprinkler 10 packages lol. a lots of ppls will crazy about- i assure.)


2. Making various consuming goods in Marvin's shop.

i do know marvin's shop will gonna be reorganized. renewed. but some suggestion.

a) Items of WWs.

Meeting WWs are only two method in these days - one is encounter directly, others are Hunting with KBs.

i want to suggest Meet our new fella much more rapidly with- pebble consumable contents. Just make user pay to marvin some amounts of pebbles with 50Kbs. (amount might be 100,000Pb, or 200,000 pb or more etc.) and marvin will exchange those items to summoning items that could directly put Wws in user's den.

name could be "the Soul Horn" or something else- (concept like shofar, animal- horn made instruments that will assimilate the Wild wolves they could directly walk in to the player's den.) This will be really beneficial to the ID hunters and their challenges. they will pay for even more for that items. (using items methods are also considerable, Like stock is non-limited but using items will be one click by one.)


b) New breeds. New genes.

This must be required dedicate work and speed, and less error which is difficult for these days. i do understand coding is .. horrify things. (Also making arts, and Lore.. OMG.) but that will be circulate a lots of Pebbles well due to ppls are really enthusiastic with Making their dream wolves. i will soon suggest the breed concepts on other post.


C) Other goods such as seeds, apparel, background.. i don't doubt Devs are preparing ! i will pass this section in this moment.


3. Training Den. (den space+ training)

This concept is like Wolves are training in the den -This den will be positioned beyond of the ordinary den. Like, basement or some other areas. they can't breed during in training den / but they only can reacting with Nana with only XP familiar. In this case, Nana could paid more with training den/ or the other NPC that works instead of Nana. (Like , all activities are paused until they depart to den, but if you click the NPC/ they will train same amount of XP familiar or more times / but consumes more Pebbles./ per each wolves.)

Training den must be have cooldown for each wolves./ and have their purpose of preserve their wolves. Den could be purchase by pebbles. but it must be paid more than normal den. Training den must not consume more pebbles with Maximum leveled wolves. so, it must codded well. oh, god.






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"나비따라 나선 아이 나비가 되고

꽃이 좋아 풀숲에 서면 들꽃이 되네"

5 months ago
Husky
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I love all three of these ideas! They all seem implementable.

The soul horn is my favorite and I would add that it should be valued more if the Nana feature is kept the same - like 1M pebbles, roughly equivalent to the value of 50 knucklebones now.

(Rereading now I understand you meant it would be tacked onto the 50kb, instead of replacing them. Maybe for simplicity and easy rng fun, it could just be a standalone item equivalent to the flight rising egg, for a clean 1M. Pricing details not very important though, ideas are top notch!)

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5 months ago
Vissyn
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I think of all the ideas there, the raffle is the only one that would really be workable? Who would pay Marvin a Million pebbles, alongside the 50 knucklebones, to get a wolf, when they could refresh the hunt and wait for an hour? It wouldn't be worth it unless the hunt was also adjusted.

In the same way, I'd love a den to stuff all my training wolves in, but I wouldn't pay more for that den unless it auto leveled them over time, without using Nana at all, especially if you can't do anything else with them. I don't want to have to pay more for less.
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5 months ago
Reave
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I think while some of these initial ideas maybe can't be implemented 1:1 for reasons Vissyn has addressed, that this conversation is a lot more productive of a way to look at the underlying problem itself. A rotating raffle with high-end but not game-breaking prizes is a cool idea, and good potential to purge a bunch of pebbles regularly from the system without doing something that punishes the new and casual.

It would be awesome to see people collaborating here for more ideas, maybe it would become a useful resource for the devs to get ideas from.

Directed at anyone reading: what are some things that you as a player wouldn't mind spending a lot of pebbles for? I definitely would spend more pebbles on even just more raw food items available from the mole market, but that is an overly simple desire I think, and we did just hear about a mole market adjustment in the works anyways. :P

A pebble alternative to the WW hunt would be interesting-- to up the ante, maybe it could be framed as "hiring a mercenary"? Maybe they could come as themed "certificates", offered as a rotating selection when the MM refreshed, that were a little more narrow in the ranges they could generate? Nothing so narrow as to guarantee any particular color or totally devalue campaign or hunting for completely free ww rolls, but as a way to garner interest in people SPENDING 1-5mil to roll from a themed pool instead of just ignoring it for the other paths (maybe with names themed around the packs themselves? Icerun & murkwood mercs, goldsea scholars, darkspine spies? Doesn't really add anything game dynamics wise, but could be cute flavor?)

I don't think I'd want to stop just here, though... There are plenty of players that aren't really that concerned about WWs, so a multi-pronged approach to the problem would be helpful!

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5 months ago
Stellori
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I think while some of these initial ideas maybe can't be implemented 1:1 for reasons Vissyn has addressed, that this conversation is a lot more productive of a way to look at the underlying problem itself. A rotating raffle with high-end but not game-breaking prizes is a cool idea, and good potential to purge a bunch of pebbles regularly from the system without doing something that punishes the new and casual.

It would be awesome to see people collaborating here for more ideas, maybe it would become a useful resource for the devs to get ideas from.

What are some things that the players wouldn't mind spending a lot of pebbles for? I definitely would spend more pebbles on even just more raw food items available from the mole market, but that is an overly simple desire I think, and we did just hear about a mole market adjustment in the works anyways. :P

I've seen people suggesting being able to buy, like, higher point food items, like the result of recipes. I'd love to be able to buy, say, potato soup outright instead of making it, especially since it's one of those recipes that was altered with the nerf back in January that never got reverted back. And there are also ones that are used for even more recipes, like cashew milk I believe. Being able to buy that outright would be nice.

I'm still for an expensive pebble breed, too. That would definitely get pebbles out of the system.

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5 months ago
Husky
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I'm a simple person and I think a very easy sink would be pebbles for more den space. The ability to curate larger and/or more customized wolf collections will be good for lorwolf in addition to the sink. Nice pebble patterns and pebble breeds will also be essential!
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5 months ago
Vissyn
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I'd spend pebbles on more backgrounds, and maybe more limited apparel? Custom designed WW's would be a big hit. Those 15 million pebble trinkets, I want a full set, but that's a goal for sure.
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5 months ago
Nuhae
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I think while some of these initial ideas maybe can't be implemented 1:1 for reasons Vissyn has addressed, that this conversation is a lot more productive of a way to look at the underlying problem itself. A rotating raffle with high-end but not game-breaking prizes is a cool idea, and good potential to purge a bunch of pebbles regularly from the system without doing something that punishes the new and casual.

It would be awesome to see people collaborating here for more ideas, maybe it would become a useful resource for the devs to get ideas from.

Directed at anyone reading: what are some things that you as a player wouldn't mind spending a lot of pebbles for? I definitely would spend more pebbles on even just more raw food items available from the mole market, but that is an overly simple desire I think, and we did just hear about a mole market adjustment in the works anyways. :P

Oh, The last part is- For the last one is like.. It is exchangeability items rather than purchase WWs but paying for exchange service.. So, Hunting like ordinary WWs. 50KB with some foods+ Waiting time.. with only one wolves could be boring and disadvantage to ID hunters, or busy ppls but who wants to make some specific date woofs. It is convenience exchange rather then purchase. i suggested Marvin, but Other NPC will be good concepts. (i added to marvin's part due to he said he will sell all rare kind of stuffs.)

i admit my suggestions are rely on the end-contents things, indeed! if LW makes more contents that could circulate good economics, might this suggestion will be no needed! Sure i think so.

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"나비따라 나선 아이 나비가 되고

꽃이 좋아 풀숲에 서면 들꽃이 되네"

5 months ago
Reave
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I think you are definitely on the right track, don't worry! I was just adding some more ideas to the pile.

Folks would be willing to pay for the convenience of an item they can purchase several of and redeem at a later date of their choosing, you're right-- that's why I suggested maybe the little lore-conceit of certificates or contracts (with the little story justification of them being mercs, spies, researchers being optional but maybe cute)-- but I think in addition to just being convenient, if the pot was sweetened a little bit with slightly narrowed ranges, you could attract more of those power users as well, and maybe they would be willing to pay more for that than they otherwise would... Without being such good odds as to destroy the "sport" of hunting them via campaign. Maybe if people preferred, they could have a little badge like the roundsey badges on FR, to denote they aren't "full odds" WWs, so the people really focused on their sprinkle projects don't feel slighted. :P

I do think the raffle was a good idea too, for designs created by people with intent! I think that would become more popular when we have more markings and things to choose from... If you wanted to get really spicy, you could consider something like a few raffle-exclusive markings? That I also think would be best if we had more pebble markings available before that happened, but it's something to consider. I'm not sure about items offered for the raffles as well, maybe just a certain number of ms-items like besprinklers or ms-markings for a certain number of consolation prizes?

--

The idea for pre-cooked foods as a pebble sink is also a pretty great idea, @Stellori! Maybe less of a big sink at a time, but more little sinks that people of all "economic levels" could buy is definitely needed too. There are a lot of foods I will never cook right now, because they just plain aren't worth spending the ingredients and taking up cooking slots for a whole 1 item... But I would definitely buy them for pebbles.

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5 months ago
JavaMP
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Been thinking about potential pebble sinks as well! A raffle is good, you could include random seasonal familiars, special WWs and stacks of food etc. Something else I have been thinking about is maybe a "reroll" market button where you can reroll the stock maybe 3x a day for an increased amount of pebbles. Kinda like how you can reroll the hunts but a bit more expensive.


New breeds and markings for pebbles will always be the biggest thing while backgrounds are also a great idea!

Something wild could be converting pebbles into wolf/companion exp. sometimes grinding companion levels could take a while or the new story level cap seems to grindy for some so they can use their pebbles to boost their exp instead? Make the cost exponential, the higher the level the more expensive!

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5 months ago
Phionite
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I love the raffle idea!

For the wild wolves, not as big of a fan (or maybe I'm not understanding it right) cause I feel like it would devalue campaign and hunting for WW and make them too common. What would be interesting is if the soul horn only had a chance to call a wild wolf, but cost less. So it would be accessible to newer players while also encouraging higher earners to use the feature again and again for a chance to get a WW. If the chance is 10% for example, and one use cost 200kp, it would take an average of 2mil to get a wild. Just an example, numbers can be different.
The difference here could be:
  • Themed wolves like @Reave suggested
  • A very very slight chance you'll get a wild of an uncommon or rare breed, like a direwolf. Or a new wild-only breed can be introduced in the future
  • A wild that comes with an exclusive apparel equipped, apparel that will only be obtainable through the soul horn (again, this would not be guaranteed, so you'd have to get lucky twice - attract a wolf AND get the apparel).
  • Alternatively, apparel could drop if you fail to attract a WW. Not every time, but there would be a chance to get a "consolation reward". Other fail rewards can drop too, like ingredients or companions. Could be a mix of very common items and soul horn exclusives

Any/all of the above would differentiate this feature from campaigning. Hunting will still be the only guaranteed way to get a WW, campaign will be the time/energy consuming way ("free" for non-grinders, newbie friendly), and this would be a pebble drain with additional incentives.


Another idea, I added it in my response to Nana thread but will include here as well.

An item that will change the color of the top/under/accent or base by ONE, either up or down on the color wheel (could be RNG or user choice). It could cost millions of pebbles, but give users a tiny bit more control over the wolf's look without hoping besprinklers work favorably. There could also be a cap on how many can be used per wolf if there's concern this will lead to fully customized wolves. Not sure if it's been discussed at Lorwolf why they don't have more items for wolf colors beyond the two besprinklers. If there's a reason, I understand.


Edit to add: I also like the idea @JavaMP suggested about converting pebbles to xp!

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