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6 months ago
Roc
The Odd
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Prefacing this by saying I only have about 100k pebbles because I am buying every single MS I can from the FM that I find for a decent price. But I used to have 2mil+ before I started doing this.

Either way I tried writing this earlier and it just turned into suggestions and wasn't really appropriate, so I'll keep it brief and more discussion-y!

I think like mentioned before there are not nearly enough things to spend pebbles on over Moonstones. Even with the update to the professions a while ago. And an issue I see is how apparel works in LW.

I love the idea of recipes. I love making many colors based on the dyes you buy which is a good way to balance needing pebbles to get all the materials. The ISSUE I have with this is now that I have over 100 of each dye, I can make hundreds of these apparel pieces, and now I'm no longer participating in removing pebbles from this site. The materials, after they are obtained, are super easy and super cheap to upkeep. A good idea in concept is just making it harder for there to be a pebble sink in late-lorwolf progress.

So people aren't even participating in the market that much because everything you CAN get, has already been obtained and self-sustaining for the most part. Those who have been with lorwolf for a long time are here. This includes me

And now everyone is having more pebbles than they can ever spend on. The space expansions are decently affordable. Meanwhile it's pretty hard to obtain moonstones through regular gameplay. And cool apparel that isn't custom apparel, I usually see selling in moonstones on the mole market and not in pebbles. Which is fine, sites need money to run and petsites are incredibly expensive, but there's now a disparity of things you can buy.

And also, personally, why buy some MS apparel when there's really cool Custom Apparel to buy instead. And... I mostly buy MS for CA, in pretty sure I'm not the only one. So that drives up the exchange rate.

I really think more pebble sinks would be a great way to go. And to me, this will be the most suggestion heavy thing I say in this thread, I think apparel that isn't locked behind cheap recipes would be a good place to start. I need more spicy apparel to dress up my wolves and I would be delighted about it if this ever happened.

There's a lot of issues in regulating a market, and I don't know if any of the answers here will resolve all of it, but I just hope something can be done to make it a little less insane and easier to participate in.

I want lorwolf to do well.
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6 months ago
Sibel
The Merciless
Fodder my Beloved
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@Roc

I have mostly just been reading what everyone has to say (and ty everyone for contributing! It has done a lot to help me refine my suggestion, everyone’s thoughts so far have been greatly appreciated. And by all means keep them coming!)

But I specifically want to agree with you on your point about recipes, because I think lorwolf could do a lot of good for it’s current situation by having really cool apparel (bone armor levels of cool factor) that you can only get for a lot of pebbles. Like if they made them recipes instead, all it takes is one person and suddenly there is the potential for it to lose all it’s value and just oversaturate the market.

Like it’s one thing if the mole market has a surplus of an item, it doesn’t actually exist in the player market unless someone buys that single piece. But if it’s players overcrafting a item, suddenly the value of that item can plummet or it becomes a ms item only because that’s all the players want to sell it for. Then since the apparel is in the player market, the pebbles leaving the economy is minimal or even zero in some cases. Actually now that I type it out here, I might add that as a key point into my suggestion, lol, thanks!

I suppose that I should clarify to all that I am of the opinion that there needs to be more pebble sinks, and it won’t fix itself naturally, a direct effort needs to be made or else it will just get worse. My current idea that I was going to suggest is much more optional in mind, so it isn’t an additional grind. It’s mostly formulated, but I’ve some paragraphs to type still ^^;

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6 months ago
Mystic
The Golden
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I think that's a good point about the apparel recipe issue. One thing I have the most fun with is making gold armor. The recipes themselves are a million pebbles. Once they hit the MM and I could afford each recipe, I then had to wait until I mined enough gold ore to make the items. That took a while because some recipes call for 10 gold bars. Making a full set is a long term pebble heavy goal, but it was fun to do. It's still a challenge even with the recipes because mining gold is slow.

My point is that it wouldn't have been as much fun if the materials/recipes were cheap and easy to get. I personally would love to see more gold and chaosium apparel, and not the little piercing stuff, but big cool apparel with heavy gold stuff on it. That may brighten the FM a bit. Just my thoughts. :)

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5 months ago
adabat
The Restless
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As a slow player, I have no idea how so many people have so many pebbles??!!?? I have maybe 100k at any given time bc Im still buying recipes and buying a few wolves.

The ratio doesn't really bother me, but it is like. Weirdly off balance.
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