so when the site was smaller, having everything crammed into one tiny shop worked fine. but now we have hundreds if not thousands of items to collect, and for instance, cooking 1 recipe takes me 8 months because it genuinely takes that long for the 1 ingredient i need to happen to spawn in the mole market. if i have a particular site apparel item i need, it's the same issue of several months until i get lucky enough that it exists. and finding something that other users are selling is either impossible (none for sale) or horribly gouged prices. i'm basically unable to play the game or do anything on the site without waiting a year to get lucky, or being forced to spend real money i don't have to try to buy it off a reseller. i'd love to have a dedicated apparel shop that refreshes every hour or whatever and has like 10 different apparel items for sale; the same with food, materials, etc. if not dedicated shops, can we expand the offerings so it's more than 5 at a time? can the mole market refresh once an hour instead of every 5-6?
apparently, many items (like sugar cane) are ONLY available from the mole market and cannot even be found as drops from explore/companions/gauntlet/etc. that seems totally unfair to the userbase. i've never gotten a single sugar cane in NINE MONTHS OF PLAYTIME. that's insane.
ideas:
- separate 'shops' (don't need NPCs!)
- separate pages, tabs, or sections (one for apparel, one for companions, etc)
- more items of each type available at once (like 20 apparel instead of 5)
- more stock of stacked items (like seeds, so you can plant a set of 4 at least)
- item stock refreshes more often (like once per hour)
- every single shop item stock is permanently available (might cause image lag)
- fix item availability (example - make sugar cane a drop from explore/gauntlet/companions)