『 "I can turn to that day as though it were a page in a book. It's written so deeply upon my mind I can almost taste the ink." 』
yay <3 im glad the discord is being closed. forums are a more permanent option for communication and building of a community.
This event looks fun! And the new items are beautiful!
I actually don't mind items soft-retiring but I agree with what Ember said -- items that are soft-retiring should cost a LOT less.
And, just to clarify about the consumed companions, are ALL of them only available during the Icerun event? The announcement states that they will return in future Icerun seasonal events, which implies that they won't be in the other clan events. Or will the general consumed companions be in all clan seasonal events, and it's only the Icerun specific consumed companions that are tied to the Icerun seasonal events?
Sorry, it's probably obvious given the way they're split up in the shop but I just wanted to make sure! It helps me prioritize which prizes to go for.
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Closing the Discord is a rather puzzling move, and axing most of the channels within 48 hours of the announcement was definitely not the way to go. I'm honestly kind of astonished that anyone signed off on this. With such short notice, there's a pretty high likelihood that some players lost important information (sales/trade threads, proof of trade arrangements, entire conversations) that they would've wanted to preserve. If you all were struggling to manage it, why not just say it outright and assemble a more robust Discord staff team? At the very least, having a more reasonable notice window would've been appreciated.
I'm really happy to see a new seasonal event, and I love all the content that's been released for it, both the apparel/companions and the new arena mode, so I want to thank everyone involved for their hard work! However, I agree with the sentiment that seasonal voucher allocation relative to the cost of the event items is imbalanced and requires too much grinding to even be able to afford one of each item. I wanted to put forward some thoughts on ways this could be addressed because I think the event structure has a lot of potential and I'd love to see it balanced a bit better for both casual and more intensive players to enjoy, as someone who really enjoys doing a bit of grinding during limited events like these.
I think there are also some other ideas worth considering when thinking about ways to balance the event:
I'm not sure that these would be the very best way to implement changes, but I do think it's important for the longevity of the events to balance the voucher earning and costs out a bit more, so I just wanted to contribute a few thoughts - apologies for the wall of text. Hopefully this feedback helps! I don't post too much but I'd like to reiterate that I really do appreciate the work that's gone into the site and this event, so thank you again to site staff for all your hard work. I'm very keen to see what the future holds for Lorwolf and seasonal events to come!
Just so you know, the plain bread is not showing up in the ingredients list to make buttered bread. Rye bread is showing up, but plain bread is not.
Thanks,
Andronai
I have to say I'm not a fan of this Confuse mechanic. I don't enjoy being at the whim of RNG deciding whether I lose because my battle party decided to just attack each other at full damage. It's not exactly fair, especially because we can't inflict a similar mechanic on the enemy. I'm losing against otherwise easy enemies in Icerun because of this nonsense. Please get rid of it or nerf it.
Who thought this was a good idea?
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