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10 months ago
Quiche
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Community Update: Cooking Changes And The Future
Hello Lorfolk,

Quiche here again to give our community more information on Cooking, its current state and the potential future for Profession reworks. After the bug pushed out partial test coding to the live site, our community understandably has some concerns about the future of Cooking.


Why are we looking at Stamina Changes?


The community has given us plenty of feedback on the current state of Cooking and we agree, to sum up Cooking needs a balance. Our philosophy revolves around strengthening high-rarity food. A grey-rarity cooked steak should not be more nutritious and efficient than an epic-rarity full roast meal. A chef should learn more from cooking a pumpkin pie than grilling a tuna. And a couple of complex recipes and staple ingredients should not take up an entire pot.


How does this help the Cooking profession?


When looking at the changes to food, one of the elements of Cooking we wished to strengthen was tiered cooking. An example on-site already is the relationship between Bread and Bread Feasts. More recipes should be made so all raw materials and cooked dishes have a Cooking tree path that leads to high-rarity foods.



One example scenario:


A low-level Cook can cook Flour to level up their cooking, whilst Flour is not stamina-efficient, it is used in plenty of mid-rarity foods, so a player can sell or trade Flour to mid or high-level Cooks who no longer wish to make Flour.


A mid-level Cook can cook Bread to level up their cooking, Bread is stamina-positive but is also needed in high-level Cooking to make Bread Feasts. This Cook can decide whether to use the Bread or trade to the Flea Market.


At higher levels, Cooks can create some of the best stamina-efficient food per pot in Lorwolf. Bread Feast no longer takes 5 slots to create, instead taking 3 slots per recipe. These Cooks can decide whether to sell to the market, use for themselves or trade services to further level their profession.



Why does raw and grey-tiered food need to be balanced?


Across the span of the Cooking profession, the weight of stamina and exp has been shifted from raw foods to high-tiered cooked foods instead. This has led to the stamina balancing of raw foods and the few cooked 1:1 cooked foods such as Cooked Meat. Players may feel concerned that this will restrict lower-level options for cooked sources of Stamina. Instead, we are looking to introduce more 1:1 recipes for most raw materials, such as raw Corn becoming Grilled Corn and Potatoes becoming Baked Potatoes. Further recipe expansions to these 1:1 recipes will allow them to be used in higher-rarity Cooking.



Will anything happen to food in the next update?

Yes. We plan on updating stamina for some of these foods and the raw/lesser ingredients in preparation for new recipes in the upcoming weeklies. Update: There will be no changes to Stamina in the next update as we review Player feedback.


Does this affect other Professions?

Yes. As we look to strengthen higher-tiered Cooking we wish to express our intent to integrate Professions/Activities with each other more with small updates across the site. More options may open up in other Professions, such as more mid to high-tiered crops becoming available, hunting specific food sources and so on.


We look forward to expanding and balancing Professions as we move forward and like to thank the community for being a part of our journey as Lorwolf grows! As always, your input helps us shape and improve Lorwolf every step of the way.

(Edited)
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10 months ago
Gaia
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To add my two cents. One of the way you can improve cooking would be to have the slot limit in cooking not apply to the ingredients, but to the output instead. So instead of being able to only cook, say, 4 pumpkin pies because the multitude of ingredients doesn't fit into my pot, instead I'd be able to cook 20 pies of I have 20 slots unlocked, or 20 soups, or 20 breads, regardless of how many ingredient they need.

I also think that less focus needs to be on leveling up cooking (or levelling up in general). Yes ofcourse people need to have the opportunity to level up at a decent pace, but, at least from a game-play perspective, the goal of cooking is to get more out of your food, not to simply level it up and only being able to actually improve food once you are the highest level. Leveling up isn't the end all, be all of gaming.

Finally, I don't think all raw food has to be the same low level stamina. Another factor to keep in mind when determining the (stamina) worth of items is how hard they are to obtain. In my opinion it makes no sense that lv1 corn that is super cheap, quick to farm and requires very little water or compost, rewards the same amount of stamina as the expensive, 6hour wait-time and water/compost gobbling carrots.. I think the big picture needs to be kept in mind when making these changes, because, while from a purely stamina/cooking perspective it 'might' make sense now, it is utterly unbalanced when looking at farming, and perhaps some of the other professions/gameplay aspects as well.


And a question, will the changes that were said to be reverted but weren't actually reverted still be reverted prior to the official changes? And can we have an ETA of when this will happen and which items will be affected, so that we can use food items while they're still worth something before the nerf?

(Edited)
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10 months ago
Brushtail
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I'm thrilled for more simple recipes. I hope things get adjusted so the cooked version of food will always have many more points than the ingredients. Cooking 30 points of ingredients to get 40 points of food feels like a waste of time.

Thank you for the update.
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10 months ago
lissajo
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This feels pretty punishing to casual players. Lower stamina raw foods means the need to cook more than thus expand the pot. Full expanding your pot costs 175ms which takes your f2p player over 2 months to earn IF they don't spent ms on anything else.

Will LW be addressing that concern as well?

This update appears to drastically negatively affect the players.

Exploring takes 5 stamina a turn. The lowest food should not be ever less than that. We shouldn't need to feed multiple items to take ONE turn of exploring :)

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10 months ago

happy that individual ingredients wont take up the whole pot anymore. its pretty frustrating making complex recipes at the moment and i dont have the attention span or patience for it lol so ive been putting it off other than cooking meat and fish

i dunno if ive misunderstood but i dont play regularly enough to put my 2 cents in about other stuff

(Edited)
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10 months ago
DerpFox
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Can someone explain this to me like I'm 5?

Because in all honesty, I don't understand anything of what is being said here.

(Edited)
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10 months ago
Mau
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I posted in Discord but I'll put it here too as official feedback:
Grinding is hard enough as it is for a casual player without them lowering your stamina point values on foods. Making complex stuff more valuable = fine. Lowering the points for any established foods = not fine. Please don't lower point values for existing recipes. Raw ingredients being lowered in reasonable amounts I wouldn't object to as much.
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10 months ago
Shadowbanish
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I'm not sure whether to feel excited or apprehensive, but I'm currently leaning towards the latter. Would it be possible to get a full list of the planned changes to each ingredient and recipe?
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10 months ago
Quiche
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Thank you everyone for your feedback, I'm currently working through both feedback on and off-site to relay to the Dev Team.
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10 months ago
SovereignFives
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don't do this. thanks :D

(should clarify that this was specifically on the food nerfs, thank you for not going through with it! unless you decide to then crossed out text still stands.)

(Edited)
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10 months ago
Vissyn
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I don’t think every dish needs to be part of another dish. Being able to make bread is great, but that means you hold onto your entire inventory making areas that require food difficult. Hunts take so much food and it’s nice being able to choose things that have no use in cooking or limited use.

Making it so only one slot is used per recipe would make all the epic dishes so much better.

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