*Please note: I do not want this to devolve into bashing of the dev's decisions. This is a genuine attempt at a discussion- if you have grievances about this topic please use some other outlet for sharing them.
I did not play the beta of Lorwolf, but I have seen several times that expansions for professions (cooking, mining, and hunting) previously cost pebbles to unlock instead of moonstones. If anyone from the beta remembers the pebble cost for each expansion I would be very interested in hearing what the previous pebble prices were- if you remember!
Prices are now premium currency based, and scaling at that, doubling at each purchase. (25-50-100MS for each 3 places expansions are available- correct me if I'm wrong here!) This seems to be a super controversial decision from the dev's- I have seen several suggestions to just completely *undo* this decision and return to pebble expansions as they were in Beta. This idea is interesting to me and a big part of what I'm hoping to discuss: as someone with pretty limited knowledge of decisions that would influence petsite economics- how would this idea even work? Do members who have previously bought the expansions get refunded the moonstones to their account? Do the expansions just switch to pebbles and members who paid moonstones just.. move on?
I understand with sites like this you either have to pay in time or cash; there are a fair amount of moonstone sinks but I understand that LW *does* need to profit as a company. I have more time than most (and also the type of brain that doesn't mind mindless click tasks) so I have profited pretty well for a mostly f2p player. I have had enough moonstones on my account at once to fully update all professions, but have mostly chosen not to. When I look at the cost of extra slots for one of the professions I would almost always rather have a pretty CA instead. Mining seems like the only one that might tempt me into buying another expansion- but mostly out of my own laziness with that profession but still having a desire to reach the fountain. The rest I feel I could very easily live without and pretend there are no expansions. I'm curious about how many players feel similarly. Have you purchased any profession upgrades? Which? How many? Do you feel they were worth it? Do you plan to get them if you haven't already? Or do you just have other things you'd prefer to spend your MS on so you probably won't bother?
I'm also curious to know general ideas on if/how this should change. Since I feel like I can live without the expansions at their costs, I'm not sure I have any major desire to change them (altho I would probably buy them if they were pebble based). I have been thinking about the possibility of pebble expansions alongside MS expansions. MS expansions all seem to be for extra slots- more mining inventory, more cooking inventory, and more hunting spots. What if you could spend pebbles to improve professions? Same set up- 3 pebble expansions that benefitted professions in some way. Perhaps buffs for wheel/pickaxe durability, a permanent reduction in smelting/reroll/rush order cost, queuing a second cooking order, etc. Would these be well received or would it just add to the chaos of (what seems to be) player dissatisfaction with a whole other set of expansions to pay for? What would you as a player like to see?